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Bloodborne Complete Guide...
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Play Nice: The Rise, Fall,...
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Genshin Impact: Official Art...
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The Making of Prince of...
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The Art of Alien: Isolation
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Armored Core VI Pilot's...
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The Art of Overwatch, Volume 2
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The Art of Fallout 4
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A Playful Production Process:...
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Game Engine Architecture
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Mathematics for 3D Game...
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The Game Design Reader: A...
Katie Salen Tekinbas (Editor),
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Shadow of the Tomb Raider The...
Paul Davies,
Martin Dubeau
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Real-Time Rendering, Fourth...
Tomas Akenine-Mo]ller,
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The World of the Witcher
CD Projekt Red
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Straight Flush: The True...
Ben Mezrich
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Introduction to Game...
Steve Rabin (Editor)
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Code the Classics Volume II
Dr. David Braben OBE FREng (Foreword by),
Simon Brew
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How Pac-Man Eats
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Game Development Using Python
James R Parker
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GPU Pro 6: Advanced Rendering...
Wolfgang Engel (Editor)
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