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76. 3d Engine Design for Virtual Globes
by Patrick Cozzi; Kevin Ring
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2011, Taylor & Francis
eBook ISBN: 9781568817118
Edition: 1st edition
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$48.10
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77. Graphics Shaders
by Mike Bailey; Steve Cunningham
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2011, Taylor & Francis
eBook ISBN: 9781568814346
Edition: 2nd edition
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$59.40
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78. Advanced Global Illumination
by Philip Dutre; Philippe Bekaert; Kavita Bala
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2006, Taylor & Francis
eBook ISBN: 9781568813073
Edition: 2nd edition
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$29.70
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79. Non-Photorealistic Rendering
by Bruce Gooch; Amy Gooch
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2001, Taylor & Francis
eBook ISBN: 9781568811338
Edition: 1st edition
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$39.05
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80. Real-Time Collision Detection
by Christer Ericson
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2004, Taylor & Francis
eBook ISBN: 9781558607323
Edition: 1st edition
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$61.60
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81. Computer Animation: Algorithms and Techniques
by Parent, Rick
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2001, Elsevier S & T
eBook ISBN: 9781558605794
Format: PDF eBook
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$92.95
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82. 3d Math Primer for Graphics and Game Development
by Fletcher Dunn; Ian Parberry
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2002, Jones & Bartlett Learning
eBook ISBN: 9781556229114
Edition: 1st edition
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$22.48
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83. Procedural Generation in Game Design
by Tanya Short
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2017, Taylor & Francis
eBook ISBN: 9781498799195
Edition: 1st edition
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$40.15
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84. Game Ai Pro 3
by Steve Rabin
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2017, Taylor & Francis
eBook ISBN: 9781498742580
Edition: 1st edition
Format: EPUB eBook
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$46.20
