AI for Games
Ian Millington
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How Pac-Man Eats
Noah Wardrip-Fruin
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Media in the Ubiquitous Era:...
Artur Lugmayr
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Procedural Storytelling in...
Tanya X Short (Editor),
Tarn Adams (Editor)
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Architectural Approach to...
Christopher W Totten
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Paper Time Machines: Critical...
Maurice W Suckling
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The World Of The Witcher
CD Projekt Red
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The Fundamentals of Tabletop...
Glenn Ford,
Mike Hutchinson
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Game AI Uncovered: Volume...
Paul Roberts (Editor)
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BBC Micro: Bit Recipes: Learn...
Pradeeka Seneviratne
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Bottlenecks: Aligning UX...
David C Evans
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Game Physics Cookbook:...
Gabor Szauer
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Games, Design and Play: A...
Colleen Macklin,
John Sharp
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Getting Started with Dwarf...
Peter Tyson,
Tarn Adams
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Build an Html5 Game: A...
Karl Bunyan
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Essentials of Computer...
Douglas Comer
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Logic And Language Models For...
Dana Richards,
Henry Hamburger
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A Gamer's Introduction to...
Aaron Langille
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A Practical Guide to Indie...
Joel Dreskin
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Unity Game Development in 24...
Mike Geig
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The Pocket Mentor for Game...
Carolin Wendt
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Introduction to 3D Game...
Frank Luna
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A Playful Production Process:...
Richard Lemarchand,
Amy Hennig (Foreword by)
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Quick Sketching with Ron...
Ron Husband
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