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76. Practical Rendering and Computation With Direct3d 11
by Jason Zink; Matt Pettineo; Jack Hoxley
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2011, Taylor & Francis
eBook ISBN: 9781568817200
Edition: 1st edition
Format: EPUB eBook
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$66.99
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77. Gpu Pro 2
by Wolfgang Engel
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2011, Taylor & Francis
eBook ISBN: 9781568817187
Edition: 1st edition
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$104.50
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78. 3d Engine Design for Virtual Globes
by Patrick Cozzi; Kevin Ring
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2011, Taylor & Francis
eBook ISBN: 9781568817118
Edition: 1st edition
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$40.70
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79. Advanced Global Illumination
by Philip Dutre; Philippe Bekaert; Kavita Bala
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2006, Taylor & Francis
eBook ISBN: 9781568813073
Edition: 2nd edition
Format: EPUB eBook
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$29.70
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80. Non-Photorealistic Rendering
by Bruce Gooch; Amy Gooch
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2001, Taylor & Francis
eBook ISBN: 9781568811338
Edition: 1st edition
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$39.05
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81. Real-Time Collision Detection
by Christer Ericson
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2004, Taylor & Francis
eBook ISBN: 9781558607323
Edition: 1st edition
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$61.60
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82. Computer Animation: Algorithms and Techniques
by Parent, Rick
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2001, Elsevier S & T
eBook ISBN: 9781558605794
Format: PDF eBook
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$92.95
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83. 3d Math Primer for Graphics and Game Development
by Fletcher Dunn; Ian Parberry
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2002, Jones & Bartlett Learning
eBook ISBN: 9781556229114
Edition: 1st edition
Format: EPUB eBook
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$22.48
