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76. 3d Math Primer for Graphics and Game Development
by Fletcher Dunn; Ian Parberry
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2011, Taylor & Francis
eBook ISBN: 9781568817231
Edition: 2nd edition
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$40.70
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77. Practical Rendering and Computation With Direct3d 11
by Jason Zink; Matt Pettineo; Jack Hoxley
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2011, Taylor & Francis
eBook ISBN: 9781568817200
Edition: 1st edition
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$36.85
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78. Gpu Pro 2
by Wolfgang Engel
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2011, Taylor & Francis
eBook ISBN: 9781568817187
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$104.50
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79. Non-Photorealistic Rendering
by Bruce Gooch; Amy Gooch
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2001, Taylor & Francis
eBook ISBN: 9781568811338
Edition: 1st edition
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$39.05
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80. Information Visualization: Perception for Design
by Ware, Colin
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2004, Elsevier S & T
eBook ISBN: 9781558608191
Edition: 2nd edition
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$87.95
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81. Real-Time Collision Detection
by Christer Ericson
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2004, Taylor & Francis
eBook ISBN: 9781558607323
Edition: 1st edition
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$61.60
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82. Computer Animation: Algorithms and Techniques
by Parent, Rick
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2001, Elsevier S & T
eBook ISBN: 9781558605794
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$92.95
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83. 3d Math Primer for Graphics and Game Development
by Fletcher Dunn; Ian Parberry
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2002, Jones & Bartlett Learning
eBook ISBN: 9781556229114
Edition: 1st edition
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$22.48
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84. R Graphics Cookbook
by Winston Chang
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2018, O'Reilly Media, Inc
eBook ISBN: 9781491978603
Edition: 2nd edition
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$67.99
