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1. Final Cut Pro 11 User Guide
by Donford, Caleb R
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2. Game Engine Architecture
by Jason Gregory
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3. Game Engine Architecture: Volume I, Foundations and Core Engine Systems
by Gregory, Jason
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4. Game Engine Architecture: Volume I, Foundations and Core Engine Systems
by Gregory, Jason
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5. Game Engine Architecture
by Jason Gregory
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6. Game Engine Architecture: Volume I, Foundations and Core Engine Systems
by Gregory, Jason
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7. Game Engine Architecture: Volume I, Foundations and Core Engine Systems
by Gregory, Jason
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8. Video Grounding and Its Generalization
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9. Game Engine Architecture: Volume I, Foundations and Core Engine Systems
by Gregory, Jason
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10. Game Engine Architecture: Volume I, Foundations and Core Engine Systems
by Gregory, Jason
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11. Video Grounding and Its Generalization
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12. Video Grounding and Its Generalization
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13. Game Engine Architecture: Volume I, Foundations and Core Engine Systems
by Gregory, Jason
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14. Video Grounding and Its Generalization: From I.D. and Task-specific Models to O.O.D. and Large Foundation Models
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15. Game Engine Architecture: Volume I, Foundations and Core Engine Systems
by Gregory, Jason
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