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451. Classic Game Programming on the Nes: Make Your Own Retro Video Game
by Cruise, Tony
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452. Procedural Content Generation With Unreal Engine 5
by Paul Martin Eliasz
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453. Game Testing All in One
by Robert Bryant
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454. Mastering UI Development with Unity: Develop engaging and immersive user interfaces with Unity
by Godbold, Dr. Ashley
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455. Fundamental Level Design and Analysis
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2024, CRC Press
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456. Building Simcity: How to Put the World in a Machine (Game Histories)
by Gingold, Chaim
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2024, The MIT Press
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457. Learning Video Game Design on the Tabletop
by Ethan Ham
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2024, Taylor & Francis
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458. Fundamental Level Design and Analysis
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459. Fundamental Level Design and Analysis
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2024, CRC Press
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460. The Fundamentals of Tabletop Miniatures Game Design
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2024, CRC Press
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461. Anatomy of Game Design
by Tom Smith
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2024, Taylor & Francis
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462. A Gamer's Introduction to Programming in C#
by Aaron Langille
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2024, Taylor & Francis
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463. Paper Time Machines
by Maurice W. Suckling
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464. Game Ai Uncovered
by Paul Roberts
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465. Games User Research
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466. Classic Game Programming on the NES: Make Your Own Retro Video Game
by Cruise, Tony
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467. Game Ai Uncovered
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2024, CRC Press
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468. Game Ai Uncovered
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2024, CRC Press
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469. Procedural Content Generation with Unreal Engine 5: Harness the PCG framework to take your environment design and art skills to the next level
by Eliasz, Paul Martin
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470. Game Design Workshop
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471. Building Simcity: How to Put the World in a Machine (Game Histories)
by Gingold, Chaim
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2024, The MIT Press
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472. Building Simcity: How to Put the World in a Machine (Game Histories)
by Gingold, Chaim
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2024, The MIT Press
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473. Procedural Content Generation With Unreal Engine 5: Harness the Pcg Framework to Take Your Environment Design and Art Skills to the Next Level
by Eliasz, Paul Martin
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2024, Packt Publishing
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474. Level Up! the Guide to Great Video Game Design
by Rogers, Scott
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2024, Wiley
ISBN-13: 9781394298761
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