The Art of Overwatch, Volume 2
Matt Burns
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World of Warcraft Programming...
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Rick Roe
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Fever Knights: Official Fake...
Adam Ellis
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Flexible, Reliable Software:...
Henrik B Christensen
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Architectural Approach to...
Christopher W Totten
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Modeling and Simulation in...
Jason M Kinser
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Angry Birds: Hatching a...
Danny Graydon
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3D Math Primer for Graphics...
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Development and Deployment of...
Sergey Ignatchenko (Translator),
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Designing Virtual Worlds
Richard Bartle
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Sekiro: The Second Life of...
Ludovic Castro
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SFML Game Development
Jan Haller,
Henrik Vogelius Hansson
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Designing with Sound:...
Amber Case,
Aaron Day
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Real World Color Management:...
Bruce Fraser,
Fred Bunting
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Real World Color Management
Bruce Fraser,
Fred Bunting
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Minecraft Modding with Forge:...
Arun Gupta,
Aditya Gupta
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Procedural Storytelling in...
Tanya X Short (Editor),
Tarn Adams (Editor)
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Game Physics Engine...
Ian Millington
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Information Design Unbound:...
Sheila Pontis,
Michael Babwahsingh
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HTML5 Canvas: Native...
Steve Fulton,
Jeff Fulton
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Satoshi Kon Paprika...
Satoshi Kon
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Game Hacking: Developing...
Nick Cano
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Designing Interface Animation...
Val Head
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Technical Drawing 101 with...
Ashleigh Fuller,
Antonio Ramirez
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