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51. Procedural Content Generation Via Machine Learning: an Overview (Synthesis Lectures on Games and Computational Intelligence)
by Snodgrass, Sam
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2026, Springer
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2026, A K Peters/CRC Press
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53. Pattern Language for Game Design
by Barney, Christopher
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54. The Garbage Collection Handbook: the Art of Automatic Memory Management ("International Perspectives on Science, Culture and Society")
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2026, Chapman and Hall/CRC
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55. The Video Games Textbook
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2026, CRC Press
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56. The Video Games Textbook: History - Business - Technology
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2026, CRC Press
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57. The Complete Guide to Photorealism for Visual Effects, Visualization, and Games
by Dinur, Eran
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2026, Routledge
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58. The Video Games Textbook: History? Business? Technology
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59. The Gamer's Brain
by Hodent, Celia
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2026, CRC Press
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60. The Gamer's Brain: How Neuroscience and Ux Can Impact Video Game Design
by Hodent, Celia
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2026, CRC Press
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61. The Garbage Collection Handbook: the Art of Automatic Memory Management ("International Perspectives on Science, Culture and Society")
by Hosking, Antony
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2026, Chapman and Hall/CRC
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62. The Video Games Textbook: History? Business? Technology
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2026, CRC Press
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63. The Complete Guide to Photorealism for Visual Effects, Visualization, and Games
by Dinur, Eran
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2026, Routledge
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64. The Complete Guide to Photorealism for Visual Effects, Visualization, and Games
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2026, Routledge
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65. The Complete Guide to Photorealism for Visual Effects, Visualization, and Games
by Dinur, Eran
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2026, Routledge
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