Math for 3D Game Programming & Computer Graphics

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This resource illustrates the mathematics that a game programmer would need to develop a professional-quality 3D engine. The book starts at a fairly basic level in each of several areas such as vector geometry, modern algebra, and physics, and then progresses to somewhat more advanced topics. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure "gaps" in the theory. The book discusses applications in the context of the OpenGL architecture. It assumes basic ...

Math for 3D Game Programming & Computer Graphics 2003, Charles River Media

ISBN-13: 9781584502777

2nd Revised edition

Hardcover

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