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Serious Games and Edutainment Applications - Ma, Minhua (Editor), and Oikonomou, Andreas (Editor), and Jain, Lakhmi C (Editor)
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The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide ...

Serious Games and Edutainment Applications 2014, Springer

ISBN-13: 9781447158110

2011 edition

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Serious Games and Edutainment Applications 2011, Springer London Ltd, England

ISBN-13: 9781447121602

2011 edition

Hardcover

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