Simulation and Serious Games for Education

by

Write The First Customer Review

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1-2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science ...

Simulation and Serious Games for Education 2016, Springer

ISBN-13: 9789811008603

2017 edition

Hardcover

Select