Skip to main content
Serious Games and Edutainment Applications - Ma, Minhua (Editor), and Oikonomou, Andreas (Editor), and Jain, Lakhmi C (Editor)
Filter Results
Item Condition
Seller Rating
Other Options
Change Currency
Cash for Textbooks

Textbook Buyback

The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide ...

Serious Games and Edutainment Applications 2014, Springer

ISBN-13: 9781447158110

2011 edition

Trade paperback

Serious Games and Edutainment Applications 2011, Springer London Ltd, England

ISBN-13: 9781447121602

2011 edition