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OpenGL 4.0 Shading Language Cookbook

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OpenGL 4.0 Shading Language Cookbook - Wolff, David
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This hands-on guide cuts short the preamble and gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations ...

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OpenGL 4.0 Shading Language Cookbook 2011, Packt Publishing Limited, Birmingham

ISBN-13: 9781849514767

Paperback