Object-Oriented Ray Tracing in C++

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This is the first ray tracing book to focus on object-oriented methods that can greatly enhance both the speed of processing and the quality of the resulting graphics. It includes a brief introduction to ray tracing and background on advanced topics such as acceleration techniques, texture, mapping, soft shadowing, and translucency.

Object-Oriented Ray Tracing in C++ 1994, Wiley, New York, NY

ISBN-13: 9780471304142

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Object-Oriented Ray Tracing in C++ 1994, Wiley

ISBN-13: 9780471304159

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