The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, ...

Handbook of Digital Games and Entertainment Technologies 2016, Springer Verlag, Singapore, Singapore

ISBN-13: 9789814560498

Hardcover

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Handbook of Digital Games and Entertainment Technologies 2016, Springer

ISBN-13: 9789814560511

2017 edition

Unknown binding

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