Gameplay Mode: War, Simulation, and Technoculture


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"From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the ...

Gameplay Mode: War, Simulation, and Technoculture 2011, University of Minnesota Press, Minneapolis, MN

ISBN-13: 9780816653348