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Fun Inc.: Why Games are the 21st Century's Most Serious Business

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Fun Inc.: Why games are the 21st Century's most serious business - Chatfield, Tom
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'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent ...

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Fun Inc.: Why games are the 21st Century's most serious business 2011, Virgin Books, London

ISBN-13: 9780753519455

Mass-market paperback