Good. Spine creases, wear to binding and pages from reading. May contain limited notes, underlining or highlighting that does affect the text. Possible ex library copy, that'll have the markings and stickers associated from the library. Accessories such as CD, codes, toys, may not be included.
ISBN 0689824475 - An interactive Blue's Clues book, just bring your own crayon - now that's an idea a kid can get into! Sturdy board book pages are nice but the fact that this book looks like the Blue's Clues notebook is awesome. Glossy pages can be drawn on again and again. Blue's fans will love playing along.
On 12 pages, six brainbenders are illustrated for the reader in various ways and it's your job to fill in the answers - in the form of a drawing, of course. Sometimes it's a clue that's missing and sometimes it's the answer that you need to draw, which keeps things from getting boring and challenges young readers to think a bit.
As a child, I was certain I could draw anything and was offended when my picture of a house was mistaken for a rocket. I mention this because parents might think their child isn't enough of an artist to play along with Blue, and you should realize that, whatever your kid's lack of ability, he or she is probably unaware of it. Drawing is fun and this book challenges a child's mind, too. Nothing but good can come of that. For the novel interactive aspect, Figure Out Blue's Clues deserves a spot on your child's shelf.
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