Essential Mathematics for Games and Interactive Applications: A Programmer's Guide

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Based on the authors' popular tutorials offered at the Game Developers Conference since 2000, this volume presents the core mathematics necessary for game development in the age of sophisticated 3D graphics. The CD-ROM contains code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and a simple game engine written in OpenGL.

Essential Mathematics for Games and Interactive Applications: A Programmer's Guide 2008, Morgan Kaufmann Publishers

ISBN-13: 9780123742971

2nd edition

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Essential Mathematics for Games and Interactive Applications: A Programmer's Guide 2004, CRC Press, Amsterdam, Netherlands

ISBN-13: 9781558608634

Hardcover

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