Beginning Math and Physics for Game Programmers

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Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.

Beginning Math and Physics for Game Programmers 2004, New Riders Publishing, Indianapolis, IN

ISBN-13: 9780735713901

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