Avant-Garde Videogames: Playing with Technoculture


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The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing ...

Avant-Garde Videogames: Playing with Technoculture 2014, MIT Press (MA), Cambridge

ISBN-13: 9780262027144