3D Studio Max X Fundamentals - Peterson, Michael Todd
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Providing information on 3D Studio MAX, this book is intended for Graphic Application Courses. It helps the reader learn how to build fundamental objects, create realistic textures, light a scene, place cameras, render basic animation, and more. It also contains illustrated examples, exercises, time saving tips, and helpful notes.

3D Studio Max X Fundamentals 1999, New Riders Publishing, Indianapolis, IN

ISBN-13: 9780735700499

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