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This Gaming Life: Travels in Three Cities
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Jim Rossignol
This book offers an insider's view of online games and how they change us. "In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a videogame. It was the best thing that ever happened to me." So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of ...
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Game Boys: Professional Videogaming's Rise from the Basement to the Big Time
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Michael Kane
"Game Boys" offers an inside look at the rivalries, big money, and dirty business of competitive videogaming.
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Trigger Happy: Videogames and the Entertainment Revolution
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Steven Poole
In this celebration, a fanatic chronicles the evolution of video games, starting with dinosaurs like Pac-Man, Space Invaders, and Donkey Kong. In doing so, he reveals his own intellectual thrills of playing computer games and argues that these games' graphics typically display visual artistry comparable to the world's greatest painters.
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The Ecology of Games: Connecting Youth, Games, and Learning
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Katie Salen (Editor)
This book offers an exploration of games as systems in which young people participate as gamers, producers, and learners.In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play - mapping the ways that all the various elements, from coding to social practices to ...
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Videogames
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James Newman
James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame, from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games ...
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Playing with Videogames
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by
James Newman
"Playing with Videogames" documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and ...
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Persuasive Games: The Expressive Power of Videogames
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by
Ian Bogost
This title offers an exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to ...
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The Meaning of Video Games: Gaming and Textual Strategies
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by
Steven E Jones
"The Meaning of Video Games" takes a textual studies approach to an increasingly important form of expression in today's culture. It begins by assuming that video games are meaningful - not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book ...
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Video Fever
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by
Charles Beamer
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The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics
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by
Melanie Swalwell, Jason Wilson
This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from ...
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Trigger happy : the inner life of videogames
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by
Steven Poole
A ground-breaking account of the cultural history and impact of videogames, from Pong and Space Invaders to Tomb Raider and Tekken. Videogames are here to stay. It is now more than a quarter of a century since the appearance of the first commercially available videogame, Pong. Now the profits on blockbuster games are measured in terms of the first ...
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Video Games
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by
Peggy J Parks
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Video Games: Popular Culture Phenomenon (Clt)
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by
Dr. Arthur Asa Berger
This text offers a methodology for the interpretation of a major popular phenomenon. Arthur Asa Berger, a scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games. Broad-ranging in his approach, he considers the biological and psychoanalytic aspects of this phenomenon.
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The Art of Videogames
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by
Grant Tavinor
"The Art of Videogames" explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. It presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts. It explores how philosophical theories developed to ...
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Playing with Videogames
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by
Newman James, James Newman (James a )
"Playing with Videogames" documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and ...
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The Civic Potential of Video Games
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by
Joseph Kahne, Ellen Middaugh, Chris Evans, Senator
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). ...
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Video Games
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by
Hal Marcovitz
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Video Games
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by
Kevin Hile
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