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This Gaming Life: Travels in Three Cities

This Gaming Life: Travels in Three Cities more books like this

by Jim Rossignol

This book offers an insider's view of online games and how they change us. "In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a videogame. It was the best thing that ever happened to me." So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of ...

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Playing Video Games: Motives, Responses, and Consequences

Playing Video Games: Motives, Responses, and Consequences more books like this

by Peter Vorderer (Editor), Jennings Bryant (Editor)

When Palladas, the Greek poet who flourished in the 4th century AD, said that life is but a game, he hardly could have imagined how pervasive games could become in every aspect of our modern lives. From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena ...

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Video Kids: Making Sense of Nintendo

Video Kids: Making Sense of Nintendo more books like this

by Prof. Eugene F Provenzo, Jr.

In video arcades and family rooms across America, children wielding joysticks cluster around display screens for hours playing video games. Like computers video games are now an integral part of the educational, social and cultural experience of childhood and in this book Eugene Provenzo explores the meaning of this phenomenon. Because of its ...

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Video Games

Video Games more books like this

by Peggy J Parks

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Mind at Play: The Psychology of Video Games more books like this

by Geoffrey R Loftus

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Video Games: A Popular Culture Phenomenon

Video Games: A Popular Culture Phenomenon more books like this

by Dr. Arthur Asa Berger

This text offers a methodology for the interpretation of a major popular phenomenon. Arthur Asa Berger, a scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games. Broad-ranging in his approach, he considers the biological and psychoanalytic aspects of this phenomenon.

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Game Addiction: The Experience and the Effects

Game Addiction: The Experience and the Effects more books like this

by Neils Clark, P Shavaun Scott

In November of 2007, an eleven-year-old Vietnamese boy strangled an elderly woman for the equivalent of five U.S. dollars, then buried her body under a thin layer of sand in front of his house. When questioned by police, he said that he needed the money to play online video games. Just a month later, an eight-year-old Norwegian boy saved his ...

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Horror Video Games: Essays on the Fusion of Fear and Play

Horror Video Games: Essays on the Fusion of Fear and Play more books like this

by Bernard Perron (Editor)

A theoretical analysis of the horror genre in video games. It includes 14 essays that explore the cultural underpinnings of horror's allure for gamers and the evolution of 'survival' themes. It individually examines the techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill.

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A Casual Revolution: Reinventing Video Games and Their Players

A Casual Revolution: Reinventing Video Games and Their Players more books like this

by Jesper Juul

The enormous popularity of the Nintendo Wii, Guitar Hero, and smaller games like Bejeweled or Zuma has turned the stereotype of the obsessed young male gamer on its head. Players of these casual games are not required to possess an intimate knowledge of video game history or to devote weeks or months to play. At the same time, many players of ...

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