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Learning to Program with Alice
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by
Wanda Dann
Appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses. Alice was designed to make programming concepts easier to teach and learn. In the Second Edition of Learning to Program with Alice, Alice's creators offer a complete full-color introduction to the ...
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The Art of 3D Computer Animation and Effects
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by
Isaac Victor Kerlow
This book gives an insightful, up-to-date look at creating in the digital environment. In a practical, easy-to-understand format, "The Art of 3-D Computer Animation and Effects" covers every aspect of creating and outputting fully rendered three-dimensional computer still images or animations, including visual effects for live action. Along with ...
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The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender
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by
Roland Hess (Editor), Ton Roosendaal
Blender is a free and open source 3D creation suite that is a real alternative to commercially available 3D design software. A cross-platform software package with millions of downloads annually, Blender is now one of the world's most popular 3D design tools. Although Blender is free, it's intended for design professionals and others motivated to ...
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Mastering AutoCAD Civil 3D
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by
Mark Scacco, James Wedding, Dana Probert
Understand concepts, create perfect designs, and manage every stage of a project with this thorough guide to Autodesk's powerful civil engineering software. Authored by experts with close ties to Autodesk and the Civil 3D community, it features an in-depth, tutorial-based approach grounded in real-world examples so that you get the very most out ...
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Mastering Maya 8.5
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by
John Kundert-Gibbs, Dariush Derakhshani, Eric Kunzendorf
Take your Maya skills to new levels with the sophisticated coverage in this authoritative Autodesk Maya Press reference and tutorial. From key basics through advanced techniques, a team of Maya experts provides you with the very latest professional-level instruction on Maya Complete and Maya Unlimited through tutorials and hands-on practice. ...
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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
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by
Frank D Luna
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and ...
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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
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by
Tony Mullen, Erwin Coumans (Foreword by)
Learn all about Blender, the premier open-source 3D software, in "Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D". You will find step-by-step instructions for using Blender's complex features and full-color visual examples with detailed descriptions of the processes. If you're an advanced Blender user, you will ...
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Mastering AutoCAD Civil 3D 2009
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by
James Wedding, Dana Probert
If you already possess some background in Civil 3D but want to broaden your understanding of this popular civil engineering software, "Mastering AutoCAD Civil 3D 2009" will provide you with detailed coverage of advanced topics like surveying, LandXML and LDT Project Transfer, cross-sections, pipe networks, visualization, project management, and ...
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Mastering Blender
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by
Tony Mullen
Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software. You'll take your Blender skills to a ...
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Introducing Maya 2009
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by
Dariush Derakhshani
If you're new to Maya, the industry-leading 3D animation and effects software, "Introducing Maya" includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you're a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of modeling, ...
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Starting Out with Alice: A Visual Introduction to Programming
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by
Tony Gaddis
Starting Out with Alice: A Visual Introduction to Programming presents a fun and motivational way for novice programmers to learn the basic tenets of programming. Using Alice, an innovative and increasingly popular teaching tool, readers from a variety of backgrounds create virtual programming worlds of animations and computer games. In the ...
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Introducing Character Animation with Blender
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by
Tony Mullen, Ton Roosendaal (Foreword by)
Let this in-depth professional book be your guide to Blender, the powerful open source 3D modeling and animation software that will bring your ideas to life. Using clear step by step instruction and pages of real world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on ...
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An Introduction to Programming Using Alice
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by
Charles W Herbert
"Alice: An Introduction to Programming Using Virtual Reality" is designed to make learning programming easy for the novice user, with the help of Alice. Object-oriented programming can be quite a bit more challenging to learn than traditional programming. Alice is a software tool that was developed to help teach object-oriented programming in a ...
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Official Blender Gamekit: Interactive 3D for Artists
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by
Ton Roosendaal, Carsten Wartmann
This book begins with an extensive introduction to 3D graphics, explaining basic concepts and the Blender interface. Step-by-step tutorials teach the art of creating and animating models, then show how to turn them into simple games.
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Maya 8: The Complete Reference
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by
Tom Meade, Shinsaku Arima
This is written by the Maya experts who create special effects for today's blockbuster movies. Here is a thorough update of our critically acclaimed "Maya 6" book, complete with spectacular new examples and tutorials on the new features in "Maya 8". In this book, special-effects gurus explain how to use this state-of-the-art software to produce ...
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
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by
David H Eberly
Now considered an essential reference in the game industry, "3D Game Engine Design" is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster ...
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3-D Human Modeling & Animation
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by
Peter Ratner
All the tools and know-how to create digital characters that can move, express emotions, and talk 3-D Human Modeling and Animation demonstrates how you can use your artistic skills in figure drawing, painting, and sculpture to create animated human figures using the latest computer technology. This easy-to-follow book guides you through all the ...
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Introducing Maya 7: 3D for Beginners
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by
Dariush Derakhshani
'If you're just beginning to dive into the world of 3D, this is the book for you' - "Animation Magazine". Alias' Academy Award[registered] winning Maya[registered] 3D animation and effects software is the first choice of film and video artists, computer game developers, and design professionals throughout the world. Now you can gain access to this ...
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A Tutorial Guide to AutoCAD
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by
Shawna Lockhart
"A Tutorial Guide to AutoCAD 2008" provides a step-by-step introduction to AutoCAD with commands taught "in context". In 15 clear and comprehensive sessions, author Shawna Lockhart guides readers through all the important commands and techniques in AutoCAD 2008, from 2D to solid modeling. In each lesson, the author provides step-by-step ...
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Introductory Techniques for 3-D Computer Vision
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by
Emanuele Trucco, Alessandro Verri
Senior/Graduate level courses on computer vision, robot vision and image processing in electrical and computer engineering, mathematics, and computer science departments, and an essential reference for researchers and scientists in the field of computer vision. An applied introduction to modern computer vision, focusing on a set of computational ...
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Introducing Maya 8: 3D for Beginners
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by
Dariush Derakhshani
'If you're just beginning to dive into the world of 3D, this is the book for you - "Animation Magazine". The Academy Award[registered] winning Maya[registered] 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital ...
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Maya Visual Effects: The Innovator's Guide
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by
Eric Keller
Create positively dazzling effects with the unique insights and practical advice in this innovative guide from a working professional Maya artist. Need to create plasmatic energy by lunch? Animate a field of sprouting daisies before tomorrow's meeting? Fashion a force field by Friday? With Maya's flexible toolset and the unique tutorials in this ...
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Geometric Tools for Computer Graphics
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by
Philip Schneider, David H Eberly
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? "Geometric Tools for Computer Graphics" is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance ...
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Blender Book
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by
Carsten Wartmann
Blender is a fast, powerful, and best of all, free 3D modeling program that runs on multiple platforms: Windows, Linux, SGI, Sun, and BeOS. Popular among Web developers, graphic designers, artists, and students, it can be used to develop 3D graphics, create complex animations, and render 3D scenes. As useful as Blender is, its interface can be ...
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Essential Zbrush
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by
Wayne Robson
Essential ZBrush offers a detailed overview of the popular digital sculpting tool as well as a guide to mastering digital sculpting. From the basics of ZBrush to the creation of a number of models that demonstrate hard surface sculpting, realisitic organic sculpting, and environmental sculpting, this book provides readers with the tools to produce ...
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