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Exploring Expect
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Don Libes
Written by the author of Expect, this book explains how this part of the UNIX toolbox can be used to automate TelNet, FTP, PASSWD, RLOGIN and other interactive applications. Based on TCL (tool control language), Expect lets the user automate interactive applications that have previously been extremely difficult to handle with any scripting ...
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Interactive Computer Graphics: A Top-Down Approach Using OpenGL
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Edward Angel
Interactive Computer Graphics features a top-down, programming-oriented approach to computer graphics. Capitalizing upon this top-down and hands-on approach, the text quickly gets students writing interesting 3D graphics programs. Angel uses OpenGL, a graphics library supported by most workstations, and the C++ programming language, allowing ...
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Virtual Combat: A Guide to Distributed Interactive Simulation
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David L Neyland
This work explains what Distributed Interactive Simulation (DIS) - the Department of Defence's new high-tech approach to developing 'virtual battlefields' via interacting computer simulations - is, what it can do, who its players are, and how it is used.
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Life After Television
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by
George Gilder
Television has long been identified as a dead hand on culture; but George Gilder suggests here that this centralized, authoritarian institution is also a dying technology and that the telecomputer - a powerful interactive system that will affect all aspects of life, from education to business to leisure time - will replace it. America is presently ...
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Life After Television: The Coming Transformation of Media and American Life
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George Gilder, William S Rukeyser (Editor), Anthony C Kiser (Editor)
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Reaching the Interactive Customer: Integrated Services for the Digital World
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Mai-Lan Tomsen, Ron Faith
Through either direct exposure or media coverage of the online world, consumers have built certain expectations around interactivity. Activities like email, chat, and web browsing reinforce popular understanding how people use electronic devices to 'talk', 'find' and 'see' what's happening in the world around them. Reaching The Interactive ...
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Quantum Mechanics on the Macintosh
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by
Siegmund Brandt
Based on the interactive program Interquanta, Quantum Mechanics on the Macintosh, uses extensive 3-D graphics to guide the student through computer experiments in the quantum mechanics of free particle motion, bound states and scattering, tunneling, two-particle interactions, and more. It also includes a section on special functions of ...
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Fundamentals of Interactive Computer Graphics
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by
James D Foley, Andries Van Dam
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Interactive dynamic system simulation
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by
Granino Arthur Korn
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An Introduction to Human-Computer Interaction
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by
Paul Booth
This text provides a comprehensive and authoritative introduction to the burgeoning discipline of Human-Computer Interaction for students, academics, and those from industry who wish to know more about the subject. Assuming very little knowledge,the book provides an overview of the diverse research areas that are only gradually building into a ...
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Principles of Interactive Computer Graphics
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by
William M Newman
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Communication Technology: The New Media in Society
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by
Dr. Everett M Rogers
The industrial nations of the world have become Information Societies. Advanced technologies have created a communication revolution, and the individual, through the advent of computers, has become an active participant in this process. The "human" aspect, therefore, is as important as technologically advanced media systems in understanding ...
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Computational Visualization
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by
Thomas Strothotte (Editor), Hubert Wagener
A unified and coherent introduction to the notion of abstraction in interactive computer graphics is provided by this book. Abstraction entails refinement of images based on geometric models so as to reflect the importance of the features of the model for the dialog context and the visualization goal. This may require leaving out irrelevant ...
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Foundational Issues in Artificial Intelligence and Cognitive Science: Impasse and Solution
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by
Mark H Bickhard, L Terveen
This book focuses on a conceptual flaw in contemporary artificial intelligence and cognitive science. Many people have discovered diverse manifestations and facets of this flaw, but the central conceptual impasse is at best only partially perceived. Its consequences, nevertheless, visit themselves as distortions and failures of multiple research ...
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Unleashing Web 2.0: From Concepts to Creativity
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by
Gottfried Vossen, Stephan Hagemann
The emergence of Web 2.0 is provoking challenging questions for developers: What products and services can our company provide to customers and employees using Rich Internet Applications, mash-ups, Web feeds or Ajax? Which business models are appropriate and how do we implement them? What are best practices and how do we apply them? If you need ...
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Interactive Computer Animation
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by
Nadia M Thalmann (Editor), Daniel Thalmann (Editor)
Computer animation has been considered for many years as a new media for advertising and special effects in films. More recently, the fast development of powerful workstations has led to new areas like multimedia, interactive games and virtual reality. For these areas, interactive animation has become a key issue. Tackling the challenge of ...
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Seeing Between the Pixels: Pictures in Interactive Systems Foreword by Steven K. Feiner
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by
Thomas Strothotte, Christine Strothotte
This practical and informative book gives a detailed analysis of how pictures can be used in computer systems to convey information to users. A major concern is to highlight the relationship between pictures and linguistic representations of information. The authors define a new classification for pictures that focuses on the tasks users carry out ...
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Inhabited Information Spaces: Living with Your Data
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by
Emmanuel Fricon (Editor), Elizabeth F Churchill (Editor), David N Snowdon (Editor)
In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of âInhabited Information Spacesâ is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, ...
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Human-computer interface design
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by
Alistair Sutcliffe
A description of the principles of and practices in human-computer interfacing, based on applied psychology, while integrating the approach with methods of software engineering. Tasks analysis, command language grammar, display and control interfaces and interface evaluation are examined. The study aims to bridge the gap between psychology, ...
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Interactive Quantum Mechanics
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by
Siegmund Brandt, Tilo Stroh, Hans Dieter Dahmen
Interactive Quantum Mechanics under Java presents the most up-to-date approach to elementary quantum mechanics. Based on the interactive program INTERQUANTA (included on a CD-ROM and ready to run under the WINDOWS, LINUX and MACINTOSH operating systems) and its extensive 3D color graphic features, the book guides its readers through computer ...
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Online Communities and Social Computing: Second International Conference, Ocsc 2007, Held as Part of Hci International 2007, Beijing, China, July 22-27, 2007, Proceedings
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by
Douglas Schuler
This book constitutes the refereed proceedings of the Second International Conference on Online Communities and Social Computing, OCSC 2007, held in Beijing, China in July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007 with 8 other thematically similar conferences. The 56 revised papers ...
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Online Communities: A Case Study of the Office of the Future
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by
Ben Shneiderman (Editor), S. R. Hiltz
This volume discusses "online" communities, where work is mediated and supported by a computer network. How do people react to spending much of their life online? What impacts does it have on the organization for productivity? The text addresses these issues by analyzing prototype systems of the mid 1980s that are desinged to provide answers to ...
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Interactive Systems. Design, Specification, and Verification
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by
Philippe et al Palanque, Fabio Paterno (Editor)
This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Design, Specification and Verification of Interactive Systems, DSV-IS 2000, held in Limerick, Ireland in June 2000. The 14 revised full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in topical ...
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Authoring Tools for Advanced Technology Learning Environments: Toward Cost-Effective Adaptive, Interactive and Intelligent Educational Software
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by
Tom Murray, Stephen Blessing, Shaaron Ainsworth
This edited book gives a comprehensive picture of the state of the art in authoring systems and authoring tools for advanced technology instructional systems. Issues of authoring, cost-effectiveness, interoperability and re-usability have been at the forefront in recent years in educational software in general and in the field of advanced, ...
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Design and Production of Multimedia and Simulation-Based Learning Material
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by
Ton de Jong (Editor), Luigi Sarti (Editor), Ton De Jong (Editor)
This book discusses the development of new models, methods, and tools to support the design and production of (computer-based) learning material. The contributions describe a number of projects that represent the state-of-the-art of European research on courseware authoring, with a special attention to simulation-based learning material. ...
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