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Interaction Design: Beyond Human-Computer Interaction
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Helen Sharp, Yvonne Rogers, Jenny Preece
The classic text, "Interaction Design" by Sharp, Preece and Rogers is back in a fantastic new 2nd Edition! This edition includes new features such as: completely updated to include new chapters on Interfaces, Data Gathering and Data Analysis and Interpretation, the latest information from recent research findings and new examples; now in full ...
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The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
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by
Alan Cooper
A computer programming pioneer criticizes the software industry for relying too much on the skills of its technicians, rather than on leadership and intuitive interface design. After outlining why technology is still prohibitively difficult to use and manage, he tells how to bridge both the technological and communication gaps among computer users ...
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Daemon
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by
Daniel Suarez
This high-tech thriller for the wireless age explores the unthinkable consequences of a computer program running without human control--a daemon--designed to dismantle society and bring about a new world order. Available in a tall Premium Edition.
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2001 a Space Odyssey
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by
Arthur Charles Clarke
Written in tandem with the screenplay for the Stanley Kubrick-directed film, both introduce HAL, a computer that takes off on a mission of its own, propelling the spaceship it controls past the original destination to an exploration of humankind's past, present, and future potential. Once ground-breaking, now a classic, "2001" is a truly unique ...
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East of the Sun, West of the Moon
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by
John Ringo
When the council that controlled the world-spanning-computer Mother fell out in civil war, it plunged the world in an instant from high-tech utopia to medieval nightmare. Now, Herzer Herrick and Megan Trevante have been assigned the mission to capture the spaceship that supplies the fuel for the whole world. Given that Herzer vaguely thinks ...
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Elements of User Experience: User-Centered Design for the Web
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by
Jesse James Garrett
Smart organizations recognize that Web design is more than just creating clean code and sharp graphics. A site that really works fulfills your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to ...
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What Video Games Have to Teach Us about Learning and Literacy: Revised and Updated Edition
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by
James Paul Gee
The definitive look at all that can be learned from video games
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About Face 3: The Essentials of Interaction Design
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by
Alan Cooper, Robert Reimann, David Cronin
This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You'll learn the principles of good product behavior and gain an understanding of Cooper's Goal Directed Design method, which involves everything from conducting user research to defining your ...
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Designing Interactions
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by
Bill Moggridge
A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others. Digital technology has changed the way we interact with everything from the games ...
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The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Technique
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by
Wilbert Galitz
Well-designed graphical user interfaces (GUIs) can increase user productivity. But designing them is often difficult and time-consuming, especially for the novice programmer or system developer. This guide contains the do's and don'ts of computer interface design. It is written for system designers and programmers, especially those who may be ...
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Love and Sex with Robots: The Evolution of Human-Robot Relationships
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by
David Levy
From a leading expert in artificial intelligence, an eye-opening but superbly argued book about how increasing innovation in robotic technology is enabling legitimate romantic and sexual relationships between humans and robots. Synthesizing breaking news in the field of robotics with the cultural history, technological development, art, literature ...
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Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence
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by
Andy Clark
A revolutionary approach to the human mind imagines a future when humans have fully incorporated their tools and technologies into the biological reality of being human.
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Designing Interfaces
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by
Jenifer Tidwell
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- Web applications, desktop software, even mobile devices - may give you the tools you need, but little guidance on how to use them well. UI ...
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Designing Virtual Worlds
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by
Richard Bartle
Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of ...
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Observing the User Experience: A Practitioner's Guide to User Research
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by
Mike Kuniavsky
The gap between designers and developers imagine their users are, and who those users really are can be the biggest problem with product development. "Observing the User Experience" will help you bridge that gap to understand what your users want and need from your product, and whether they'll be able to use what you've created. Filled with real ...
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Content Nation: Surviving and Thriving as Social Media Changes Our Work, Our Lives, and Our Future
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by
John Blossom
Find out how social media communications is changing the content provider industry in "Content Nation: Surviving and Thriving as Social Media Technology Changes Our Lives and Our Future". Developed through a collaborative wiki, this book is a collection of information from social media experts and serves as an example of how social media impacts ...
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Human-computer interaction
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by
Dix
The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly slant and improving the coverage in certain areas. The revised structure, ...
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The Humane Interface: New Directions for Designing Interactive Systems
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by
Jef Raskin
The honeymoon with digital technology is over: millions of users are tired of having to learn huge, arcane programs to perform the simplest tasks; fatigued by the pressure of constant upgrades, and have had enough of system crashes. In The Humane Interface, Jef Raskin -- the legendary, controversial creator of the original Apple Macintosh project ...
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Where the Action Is: The Foundations of Embodied Interaction
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by
Paul Dourish
Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls ...
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The Resonant Interface: Hci Foundations for Interaction Design
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by
Steven Heim
In an age of ubiquitous computing it is essential that Interaction Design be based on the rich foundation of HCI research and knowledge. The Resonant Interface does that and more. It moves beyond the traditional scope of human-computer interaction (HCI) and is based on the concept of active learning that integrates theory and practice. Each ...
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Computers as theatre
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by
Brenda Laurel
This paperback version of Brenda Laurel's 1991 hardcover classic features a new chapter that takes the reader through virtual reality and beyond to a new level of human computer interaction that is genuinely transforming. Like its predecessor, this book presents a new theory of human-computer activity. 0201550601B04062001
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Devices of the Soul: Battling for Our Selves in an Age of Machines
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by
Steve Talbott
Self-forgetfulness is the reigning temptation of the technological era. This is why we so readily give our assent to the absurd proposition that a computer can add two plus two, despite the obvious fact that it can do nothing of the sort - not if we have in mind anything remotely resembling what we do when we add numbers. In the computer's case, ...
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Designing the User Interface: Strategies for Effective Human-Computer Interaction
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by
Ben Shneiderman
The much-anticipated fourth edition of Designing the User Interface provides a comprehensive, authoritative introduction to the dynamic field of human-computer interaction (HCI). Students and professionals learn practical principles and guidelines needed to develop high quality interface designs-ones that users can understand, predict, and control ...
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Subject to Change: Creating Great Products and Services for an Uncertain World
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by
Peter Merholz, Brandon Schauer, David Verba
To achieve success in today's ever-changing and unpredictable markets, competitive businesses need to rethink and reframe their strategies across the board. Instead of approaching new product development from the inside out, companies have to begin by looking at the process from the outside in, beginning with the customer experience. It's a new ...
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Persuasive Technology: Using Computers to Change What We Think and Do
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by
B J Fogg
PERSUASIVE TECHNOLOGY examines the recent trends in computing and processing technologies that, the author contends, have the potential to alter people's behavior as they go about their lives. Fogg draws on nine years of research, extrapolating that in the near future, the means by which we interact with these technologies will leave us altered- ...
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