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2001 a Space Odyssey
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by
Arthur Charles Clarke
Written in tandem with the screenplay for the Stanley Kubrick-directed film, both introduce HAL, a computer that takes off on a mission of its own, propelling the spaceship it controls past the original destination to an exploration of humankind's past, present, and future potential. Once ground-breaking, now a classic, "2001" is a truly unique ...
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Designing Interfaces
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by
Jenifer Tidwell
UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. "Designing Interfaces" captures those best practices as design patterns--solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that can be put to use immediately. Full color.
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The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
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Alan Cooper
A computer programming pioneer criticizes the software industry for relying too much on the skills of its technicians, rather than on leadership and intuitive interface design. After outlining why technology is still prohibitively difficult to use and manage, he tells how to bridge both the technological and communication gaps among computer users ...
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About Face 3: The Essentials of Interaction Design
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by
Alan Cooper, Robert Reimann, David Cronin
This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You'll learn the principles of good product behavior and gain an understanding of Cooper's Goal-Directed Design method, which involves everything from conducting user research to defining your ...
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Designing the User Interface: Strategies for Effective Human-Computer Interaction
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by
Ben Shneiderman
This substantial revision expands upon the first edition's broad coverage of key topics in the field of user interface design. The second edition highlights major issues in human factors, and combines descriptions of theoretical underpinnings with practical applications.
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Designing Interactions
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by
Bill Moggridge
A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.
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The Design of Future Things
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by
Donald A Norman
In his long-awaited follow-up to "The Design of Everyday Things," Norman presents a consumer-oriented look at the perils and promise of the smart objects of the future, and a cautionary tale for designers of these objects--many of which are already in use or development. Illustrations.
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Human-computer interaction
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by
Dix
The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly slant and improving the coverage in certain areas. The revised structure, ...
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East of the Sun, West of the Moon
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by
John Ringo
Ringo's latest novel in his "New York Times" bestselling Council Wars series sheds new light on the bizarre relationship between Herzer and Megan, the politics of the newborn world, and fascinating details of space technology.
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Elements of User Experience: User-Centered Design for the Web
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by
Jesse James Garrett
Smart organizations recognize that Web design is more than just creating clean code and sharp graphics. But creating the user experience can seem overwhelmingly complex. This volume cuts through the complexity of user-centered design for the Web with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques.
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The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Technique
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by
Wilbert Galitz
Written for system designers and programmers who need to create user-friendly GUIs, this book gives a thorough introduction to graphic interface design. With concise language and detailed illustrations, the book takes readers step by step through the process of GUI design, showing the do's and don'ts with examples of good and bad interface design.
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The Metaphysics of Virtual Reality
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by
Michael Heim
An engaging look into the past, present, and future of our computer-generated world. With the advent of virtual reality changing the whole context in which our knowledge and awareness of life are rooted, Heim opens a window on a fascinating world that will become an integral part of everyday life in the 21st century.
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What Video Games Have to Teach Us about Learning and Literacy
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by
James Paul Gee
A controversial look at the positive things that can be learned from video games by a well known professor of education.James Paul Gee begins his new book with "I want to talk about vide games--yes, even violent video games--and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected ...
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Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence
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by
Andy Clark
Clark argues that what makes humans so different from other species is the capacity to fully incorporate tools and supporting cultural practices into existence. That includes technology as simple as writing on a sketchpad, as familiar as Google or a cellular phone, and as revolutionary as mind-extending neural implants.
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Usability Engineering
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by
Jakob Nielsen, Ph.D.
Written by the author of the bestselling HyperText & HyperMedia, this book is an excellent guide to the methods of usability engineering. It emphasizes cost effective methods that will help developers improve user interfaces immediately. Step-by-step information on which methods to use at various stages during the development life cycle are ...
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Interactivity by Design
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by
Ray Kristof, Amy Satran
This is the first title of an exciting new series from Adobe Press. The book explores how to use Interactivity, one of the hottest topics in the computer design industry. It highlights professional quality, 4-color groundbreaking design techniques, and features Interactivity as a design application in multimedia, CD-ROM, On-line and other ...
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Computers as theatre
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by
Brenda Laurel
This paperback version of Brenda Laurel's 1991 hardcover classic features a new chapter that takes the reader through virtual reality and beyond to a new level of human computer interaction that is genuinely transforming. Provocative, practical, and thoroughly enjoyable reading, this book presents a new theory of human-computer activity.
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Interaction Design: Beyond Human Computer Interaction
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by
Jennifer Preece, Helen Sharp, Yvonne Rogers
Accomplished authors, Preece, Rogers and Sharp, have written a key new textbook on this core subject area. Interaction Design deals with a broad scope of issues, topics and paradigms that has traditionally been the scope of Human-Computer Interaction (HCI) and Interaction Design (ID). The book covers psychological and social aspects of users, ...
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Interaction Design: Beyond Human Computer Interaction
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by
Helen Sharp, Yvonne Rogers, Jenny Preece
The classic text, "Interaction Design" by Sharp, Preece and Rogers is back in a fantastic new 2nd Edition! New to this edition: Completely updated to include new chapters on Interfaces, Data Gathering and Data Analysis and Interpretation, the latest information from recent research findings and new examples Now in full colour A lively and highly ...
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The Unfinished Revolution: Human-Centered Computers and What They Can Do for Us
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by
Michael L Dertouzos
The author of "What Will Be" presents a daring vision of the next information revolution that challenges everything we think we know about technology. Dertouzos is known as "MIT's #1 computer guru" ("Time").
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Designing the User Interface
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by
Ben Shneiderman
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Human-Computer Interaction: Concepts and Design
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by
Jenny Preece
Here is a book which may well become the standard resource in the burgeoning discipline of Human-Computer Interaction (HCI). It takes the reader through all the issues of HCI and shows, via a wealth of examples, how HCI helps in the design of more efficient and usable systems. Interviews with the leaders in HCI give added insight into how key ...
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The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex, and Information Appliances Are the Solution
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by
Donald A Norman
This futuristic view of the high-tech industry recommends the development of a new user interface--beyond what the author sees as the overly complicated personal computer--that reflects the way people actually live and work.
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About Face the Essentials of User Interface Design
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by
Alan Cooper
In this title the author offers practical and witty insights into designing interfaces, going beyond the usual rhetoric and code-oriented approach to teach how to design for people.
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Lego Mindstorms Interfacing
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by
Don Wilcher (Illustrator), Matta (Photographer)
* Features 12 heavily-illustrated application and construction plans for Lego Mindstorms * Covers wireless applications, electromechanical controls and software GUIs (graphical user interface) for Lego Mindstorms * Goes beyond NQC (Not-Quite-C) programming to include Visual Basic and Python * CD-ROM contains complete programs and circuit ...
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