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Revised Player's Handbook: Dungeons & Dragons Core Rulebook
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Jonathan Tweet, Monte Cook, Skip Williams
Revised versions of the phenomenally successful Dungeons & Dragons core rulebooks.
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Dungeons & Dragons Player's Handbook: Core Rulebook I
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Wizards of the Coast (Manufactured by)
The 3rd edition of the handbook for players of the popular role-playing game revises many of the old rules gamers labored under. Vivid illustrations of character races and classes dramatize citizens of this fantasy realm and educate newcomers on the various possibilities of game play. With step-by-step instruction on character creation, anyone can ...
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Player's Handbook
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by
Rob Heinsoo, Andy Collins, James Wyatt
This first of three books for the 4th Edition Dungeons & Dragons Roleplaying Game presents the official rules as well as everything a player needs to create D&D characters worthy of song and legend. (Games/Gamebooks/Crosswords)
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Monster Manual
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by
Mike Mearls, Stephen Schubert, James Wyatt
This second in the series of rulebooks presents more than 300 official monsters for all levels of D&D play. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master. (Games/Gamebooks/Crosswords)
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4th Edition Core Rulebook Gift Set
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by
Wizards RPG Team (Creator)
This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks ("Player's Handbook, Dungeon Master's Guide," and "Monster Manual") in a handsome slipcase that looks great on any bookshelf.
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Revised Monster Manual: Dungeons & Dragons Core Rulebook
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Wizards Team, Wizards of the Coast (Creator)
Revised versions of the phenomenally successful Dungeons & Dragons core rulebooks.
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Adventurer's Vault: A 4th Edition D&d Supplement
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by
Wizards RPG Team
This supplement for the Dungeons & Dragons game presents hundreds of magic items, weapons, tools, and other useful items for D&D characters. It features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.
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Player's Handbook 2
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by
Jeremy Crawford, Mike Mearls, James Wyatt
"Player's Handbook 2" expands the range of options available to D&D players with new classes, races, powers, and other material.
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Complete Warrior: Dungeons & Dragons Accessory
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by
Andy Collins, David Noonan, Ed Stark
"The Complete Warrior" provides Dungeons & Dragons players with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation.
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Dungeons & Dragons for Dummies
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by
Bill Slavicsek, Rich Baker, Mike Mearls (Foreword by)
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless-but not in Dungeons and Dragons (D and D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls ...
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Final Fantasy VIII
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by
David Cassady
Readers get a walkthrough of the game, including maps and strategies on how to defeat every boss; complete lists of items, magic, Guardian Forces, and Triple Triad cards; tips on completing minigames; strategies for the Triple Triad game; information on the Chocobo World sub-game; and game secrets.
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Dungeon Master's Guide
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by
James Wyatt
This third of three core rulebooks gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game. (Games/Gamebooks/Crosswords)
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Monster Manual II: Dungeons & Dragons Accessory
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by
Ed Bonny, Skip Williams, Rich Redman
This indispensable supplement contains information on nearly 200 new monstersfor any D&D game. It provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures to provide experienced gamers withtougher foes to overcome. (Gamebooks)
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Eberron Campaign Setting
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by
Keith Baker, Bill Slavicsek, James Wyatt
Designed to introduce a fresh new Dungeons & Dragons( world with unlimited possibilities for exploration, this book contains everything needed to develop characters and run campaigns in this exciting new arena.
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Complete Adventurer: A Hero Series Supplement
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by
Jesse Decker
This essential sourcebook serves primarily as a player resource focused on adventuring skills for characters of any class. It also provides new information on several organizations and guilds.
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Forgotten Realms: Campaign Seeting
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by
Ed Greenwood, Skip Williams, Sean K Reynolds
Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!
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Magic of Eberron
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by
Bruce R Cordell, Stephen Schubert, Chris Thomasson
The ultimate magic sourcebook for the newest Dungeons & Dragons world, "Magic of Eberron" explores the variety of magic available in the Eberron world. It introduces a wealth of new arcane and divine spells, and artificer infusions.
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Unearthed Arcana
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by
Andy Collins, Jesse Decker, David Noonan
This all-new sourcebook provides D&D players with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, the rules are modular and can be imported into any campaign and in any amount desired. (Games)
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D20 Modern Roleplaying Game: A D20 System Core Rulebook
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by
Bill Slavicsek, Jeff Grubb, Rich Redman
This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. Thematically aligned with the highly popular heroic fantasy and horror genres, this volume will build on the strength of the growing d20 System while attracting new players.
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Arcane Power
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by
Logan Bonner, Eytan Bernstein, Bruce R Cordell
This tome focuses on the characters who wield strange and mysterious spells and rely on their mastery of magic for survival. In addition, this supplement provides new archetypal builds for the wizard, warlock, sorcerer, and bard.
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Star Wars Roleplaying Game: Revised Core Rulebook
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by
Christopher Perkins, Owen K C Stephens, Rodney Thompson
This new saga edition encapsulates all six "Star Wars" feature films while presenting a thorough revision of the rules, making the game easier to learn while improving the overall game experience.
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Player's Guide to Eberron
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by
James Wyatt, Keith Baker, Luke Johnson
Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? "Player's Guide to Eberron" answers these questions and more. This companion to the "Eberron(TM) Campaign Setting ...
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Rules Compendium
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by
Chris Sims (Editor)
The definitive reference guide of "Dungeons & Dragons]" core rules, this supplement takes all of the games most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.
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Heroes of Horror
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by
James Wyatt, Ari Marmell, C a Suleiman
The essential handbook integrating fear and horror into D&D play, this guide provides everything Dungeon Masters need to run a horror-oriented campaign or integrate elements of creepiness and tension into their existing campaigns.
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Revised Dungeon Master's Guide: Dungeons & Dragons Core Rulebook
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by
Wizards Team
Each of the "Dungeons & Dragons" core rulebooks has been revised and updated for clarity and content. Includes bonus content, such as new feats, that are exclusive to these new editions. (Games/Gamebooks/Crosswords)
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