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Synthetic Worlds: The Business and Culture of Online Games
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Edward Castronova
With more than five million active players worldwide, online games have become too big to ignore.
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Mirror Worlds: Or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean
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David Hillel Gelernter
Imagine looking at your computer screen and seeing reality--an image of your city, for instance, complete with moving traffic patterns, or a picture that sketches the state of an entire corporation at this second. These representations are called Mirror Worlds, and according to David Gelernter they will soon be available to everyone. Mirror Worlds ...
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An Introduction to Programming Using Alice
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Charles W Herbert
Alice: An Introduction to Programming Using Alice is designed to make learning programming easy for the novice user, with the help of Alice. Object-oriented programming can be much more challenging to learn than traditional programming. Alice is a software tool that was developed to help teach object-oriented programming in a less syntax-intensive ...
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The Virtual Community: Homesteading on the Electronic Frontier, Revised Edition
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Howard Rheingold
Rheingold tours the "virtual community" of online networking and describes a community that is as real and as much a mixed bag as any physical community. Rheingold contends people relate to each other online much the same as they do in physical communities.
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Creation: Life and How to Make It
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Steve Grand
Steve Grand discusses what he learned about the nature of artificial intelligence from his invention of the British game Creatures--a game where players guide artificially intelligent animals--and arrives at some accessible and insightful conclusions about life.
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Inside Adobe Photoshop 5.5
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Gary David Bouton, Gary Kubicek, Barbara Mancuso Bouton
Bouton's learning methodology is set up to give readers hands-on experience with Photoshop's features, using either the imagery created in the book or the user's own. The author goes well beyond simply reviewing the features and grounds his readers in the most practical and useful aspects of Photoshop--the real-world uses of this powerful program- ...
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Virtual Realism
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by
Michael Heim
From the simple VR games found in upscale video arcades to the ultimate "immersion"--the CAVE, a surround screen, surround sound system that projects 3-D computer graphics into a ten-foot high cube--virtual reality has introduced what is literally a new dimension of reality to daily life. This book takes a thought-provoking look at the ...
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Virtual Archaeology
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Maurizio Forte (Editor), Alberto Siliotti (Editor), Colin Renfrew (Foreword by)
This exciting "virtual" tour gives readers a startlingly real sense of how significant archaeological sites around the world once looked. Contributions by a team of archaeologists describe sites ranging from Giza, Troy, Abu Simbel to ancient Japan and pre-Inca Peru. 660 color illustrations.
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End Game
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by
Tom Clancy, General
Xanadu is the world's most exclusive resort. It's also a possible base for the worst Net thefts ever. Now it's up to Megan and the Net Force Explorer team to delete these techie thieves. Inspired by Clancy's adult "Net Force" series and ABC-TV miniseries.
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The Visionary Position: The Inside Story of the Digital Dreamers Who Are Making Virtual Reality a Reality
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by
Fred Moody
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Silicon Mirage: The Art and Science of Virtual Reality
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by
Steve Aukstakalnis, David Blatner
The future is now--or so it seems when virtual reality enters the picture. The futuristic technology is the hottest thing to hit computers since keyboards. Silicon Mirage is a friendly, informative, entertaining introduction to the people, tools, applications, and possibilities of this amazing still-developing technology.
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Digital Mantras: The Languages of Abstract and Virtual Worlds
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by
Steven R Holtzman
Blending ideas from music, computing, art, and philosophy, with biographical and historical anecdotes and a thread of mysticism, Steven R. Holtzman gives us a new way to think about the integration of computers into the creative process. He shows how computers will change the way we create, and reveals the exciting potential for entirely new forms ...
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Virtual reality technology
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by
Burdea, Coiffet
This is one of the first books to discuss Virtual Reality from an engineering point of view. It provides an exhaustive list of both present and future applications of VR and includes research from outside the U.S. Also contains an extensive bibliography and over 240 drawings, tables, and color photos.
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Caligari Truespace Bible with CD-ROM
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by
Peter Plantec
Learn the tips and techniques you'll need to take the plunge into the exciting visual world of 3D animation. From beginner to broadcast pro, this guide presents a complete overview of 3d graphics and trueSpace, offers expert tips for visualizing 3D on a 2D surface, and more. Sure to educate and amaze trueSpace users, the CD-ROM includes a fully ...
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Virtual Machines: Versatile Platforms for Systems and Processes
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by
Jim Smith, Jr., Ravi Nair, James E Smith
In this text, Smith and Nair take a new approach by examining virtual machines as a unified discipline and pulling together cross-cutting technologies. Topics include instruction set emulation, dynamic program translation and optimization, high level virtual machines (including Java and CLI), and system virtual machines for both single-user ...
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Inside TrueSpace 4
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by
Frank Rivera
Written by a leading trueSpace expert, this professional level book is for 3D graphics professionals who want to master the skills necessary to stand out in a highly competitive industry. The CD-ROM contains valuable shareware plug-ins, various sample textures and models, exercise files, and a trueSpace 4 demo.
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Inside Adobe Photoshop 5
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Gary David Bouton, Gary Kubicek, Barbara Mancuso Bouton
A comprehensive tutorial for users wanting to take advantage of Photoshop's features and tools, with tips, tricks, and high-end techniques and insights from leading industry experts.
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Caligari Truespace for Dummies
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by
E W Swan, Wordsworth, Dummies Technology Press
In Caligari trueSpace3 For Dummies, author and ace 3D designer E.W. Swan renders this fun and fascinating program in terms you can understand, so that you can get right to work fashioning your own 3D worlds, replete with lighting effects and animation.
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Virtual Reality Systems
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by
John Vince
Providing an easy-to-use introduction to the technologies of virtual reality, this book focuses on the graphics and visualization techniques used in creating virtual environments. Hardware systems, peripherals, and popular virtual reality software products are discussed. Includes eight pages of color photos and 3D glasses to allow reader to ...
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Virtual Reality: Theory, Practice, and Promise
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Judith P. Roth, Sandra K. Helsel
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Digital Sensations: Space, Identity, and Embodiment in Virtual Reality
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by
Ken Hillis
Virtual reality is in the news and in the movies, on TV and in the air. Why is the technology -- or the idea -- so prevalent precisely now? What does it mean -- what does it do -- to us? Digital Sensations looks closely at the ways representational forms generated by communication technologies -- especially digital/optical virtual technologies -- ...
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Virtual Worlds: Synthetic Universes, Digital Life, and Complexity
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by
Jean-Claude Heudin
Virtual worlds enable the study of a wide variety of what if questions relevant to our understanding of the world around us, by using synthesis, modelling, multimedia and virtual reality. We can imagine these virtual worlds reflecting some parts of our reality, but also synthesising new universes with associated physical laws and artificial life ...
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Networked Virtual Environments: Design and Implementation
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Sandeep Singhal, Michael Zyda
Are You an experienced application developer who needs to learn the design and implementation of networked virtual environments (Net-VEs)? The authors have written this book for savvy developers with technical knowledge and experience, describing how to build and operate interactive 3D graphics online, including information on ways to overcome the ...
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Texturing and Modeling: A Procedural Approach
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by
Ebert
This second edition contains a toolbox of procedures upon which programmers can build a library of textures and objects, and includes extensive explanations of how these functions work and how to design new ones. Procedures are presented in C code segments or in Renderman shading language.
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Exodus to the Virtual World: How Online Fun Is Changing Reality
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by
Edward Castronova
Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like "World of Warcraft "and "Second Life"), these millions are the start of an exodus ...
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