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The Ultimate Guide to Video Game Writing and Design

The Ultimate Guide to Video Game Writing and Design more books like this

by Flint Dille, John Zuur Platten, Skip Press (Editor)

The authors of this title are top game designers and focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document and working on original intellectual property versus working with licenses. ...

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The Game Maker's Apprentice: Game Development for Beginners

The Game Maker's Apprentice: Game Development for Beginners more books like this

by Jacob Habgood, Mark Overmars

The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this ...

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Rules of Play: Game Design Fundamentals

Rules of Play: Game Design Fundamentals more books like this

by Katie Salen, Eric Zimmerman

Games have become as much a genre of pop culture as film or television, but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman offer an impassioned defense and definition of this emerging field.

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Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 more books like this

by Jason Busby, Zak Parrish, Jeff Wilson

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world's hottest new gaming engine: Unreal Engine 3. Here's everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your ...

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World of Warcraft Programming: A Guide and Reference for Creating Wow Addons

World of Warcraft Programming: A Guide and Reference for Creating Wow Addons more books like this

by James Whitehead, II, Matthew Orlando

'WoW' is what you'll say when you see how many ways you can tweak the World of Warcraft interface after you read this book! If you're new to programming, we'll teach you the basics of Lua and XML and walk you through writing your first addon. If you already have some original addons in your arsenal, jump right into Parts III and IV and work with ...

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Game Development Essentials: An Introduction

Game Development Essentials: An Introduction more books like this

by Jeannie Novak

Strap your seat-belt on and get ready for a fascinating ride through the fastest-growing segment of the entertainment industry! As gaming evolves into a powerhouse industry and a much-in-demand career opportunity, the need has never been greater for a book that offers a penetrating introduction to the field and a clear explanation of the keys to ...

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Learning Xna 3.0

Learning Xna 3.0 more books like this

by Aaron Reed

Have you ever wondered what it takes to become a game developer? Or what about taking it a step further and developing for a next-gen console like the Xbox 360 instead of just a PC? With Microsoft's XNA framework, game development has never been more straightforward. This book takes you through introductory and intermediate game development ...

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Fundamentals of Game Design

Fundamentals of Game Design more books like this

by Ernest Adams

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry's leading authorities, Ernest Adams, who offers a first-hand look ...

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Beginning XNA 2.0 Game Programming: From Novice to Professional

Beginning XNA 2.0 Game Programming: From Novice to Professional more books like this

by Alexandre Lobao, Bruno Evangelista, Jose Antonio Leal de Farias

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will ...

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Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3

Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 more books like this

by Jason Busby, Zak Parrish, Jeff Wilson

Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here's everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors ...

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Beginning C++ Through Game Programming more books like this

by Michael Dawson, Mike Dawson

What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core ...

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Game Coding Complete more books like this

by Mike McShaffry

The newest edition of the essential hands-on guide to developing commercial-quality games, this book takes a look at the entire process and challenge of creating a game. An excellent introduction to game architecture, it examines all the major subsystems of modern game engines, revealing professional techniques used in actual games. This third ...

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Game Design Workshop: A Playcentric Approach to Creating Innovative Games more books like this

by Tracy Fullerton, Christopher Swain, Steven S Hoffman

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential ...

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ActionScript 3.0 Game Programming University more books like this

by Gary Rosenzweig

Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. ...

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The Game Producer's Handbook more books like this

by Dan Irish, David Perry (Foreword by)

Is for students who view the video game industry from the outside and want the knowledge and skills to succeed inside this future of entertainment.

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3D Game Programming All in One more books like this

by Kenneth C Finney

Make the leap from merely playing games to actually creating your own games. 3D Game Programming all in one takes you through all the processes step by step. It provides the instruction, examples, development principles, and, perhaps most importantly, the actual tools needed to create your own 3D game.

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Game Development Essentials: Game Project Management more books like this

by John Hight, Jeannie Novak

Game Development Essentials: Game Project Management is the only book on the market that offers a comprehensive introduction to game project management in an informal and accessible style, while concentrating on both theory and practice. This book offers an overview of the game project management process including: roles and responsibilities of ...

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Game Programming for Teens more books like this

by Maneesh Sethi

This volume takes young readers on a journey from ignorance to proverbial wisdom in the art of game programming. Beginning with nothing, the reader should learn the nuances of the Blitz Basic Language. The first part includes instructions on basic coding such as operators and statements. It provides an introduction to the language in general. ...

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Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows more books like this

by Chad Carter

Foreword by Tom Miller Developer, XNA Game Studio Express, Microsoft Corporation Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework ...

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Game Programming: The L Line, the Express Line to Learning more books like this

by Andy Harris, Andrew Harris

Get on the fast track to creating computer games. Ever want to develop your own computer game? Learn the practical concepts of object oriented programming for game design using Python[registered] in this easy to follow, content filled guide. Whether you re a student, aspiring game developer, or veteran programmer, you'll gain skills as you ...

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Programming Video Games for the Evil Genius more books like this

by Ian Cinnamon

This is the newest addition to the "Evil Genius Series". Failure is not an option for the readers of Programming Video Games for the "Evil Genius" - a reference that teaches basic programming by doing actual projects and promises success if instructions are followed. Each of the 57 projects can be assembled on any PC, MAC, or Linux computer, and ...

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Game Level Design more books like this

by Ed Byrne

Level design is currently one of the fastest-growing disciplines in game development. Level design has often been discounted as an offshoot of art or design, but the craft of creating game levels has many unique challenges, principles, techniques, and rewards all of its own. Game Level Design is written to teach artists and designers the ...

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Essential Mathematics for Games and Interactive Applications: A Programmer's Guide more books like this

by James M Van Verth, Lars M Bishop

'Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful-it gives them a solid background in pretty much every area they need to understand' - Peter Lipson, Toys for Bob, Inc. Based on the authors' ...

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Microsoft Xna Game Studio Creator's Guide more books like this

by Stephen Cawood, Pat McGee

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game ...

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Professional XNA Game Programming: For Xbox 360 and Windows more books like this

by Benjamin Nitschke

You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA ...

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