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Fall of Reach
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by
Eric S Nylund
This explosive military science fiction epic, a tie-in to Microsoft's new video game console XBOX, is presented in the tradition of Del Rey's Starfist novels. The human race is pitted against a powerful alien enemy, the Covenant, which is determined to lead humans into a devastating intergalactic war on a distant planet--a planet that is crucial ...
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The Flood
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by
William C Dietz
This follow-up to "Halo: The Fall of Reach"--the first title in a series of books based on the hit Xbox game Halo*--continues the epic saga of humans facing an alien race known as the Covenant. Original.
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Halo: First Strike
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by
Eric S Nylund
Interstellar heroes race to save Earth from a devastating alien invasion in the third original novel based on the hit Xbox game. Original.
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Crouching Buzzard, Leaping Loon
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by
Donna Andrews
From the author of "Revenge of the Wrought-Iron Flamingos" comes a laugh-aloud adventure where Meg Langslow, working the switchboard temporarily, finds that the company's practical joker really is dead--not just pretending.
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The Cole Protocol
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by
Tobias S Buckell
In the first, desperate days of the Human-Covenant War, the UNSC has enacted the Cole Protocol to safeguard Earth and its Inner Colonies from discovery by a merciless alien foe. Many are called upon to rid the universe of lingering navigation data that would reveal the location of Earth. Among them is Navy Lieutenant Jacob Keyes. Thrust back into ...
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Grand Theft Auto San Andreas
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by
BradyGames (Creator)
Grand Theft Auto: San Andreas is the latest game in the world-renowned Grand Theft Auto franchise. The game features several new elements and revolves around three cities--Los Santos (based on Los Angeles), San Fierro (based on San Francisco), and Las Venturas (based on Las Vegas). Each city is relatively the size of Vice City--making it clear ...
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Final Fantasy VIII
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by
David Cassady
Readers get a walkthrough of the game, including maps and strategies on how to defeat every boss; complete lists of items, magic, Guardian Forces, and Triple Triad cards; tips on completing minigames; strategies for the Triple Triad game; information on the Chocobo World sub-game; and game secrets.
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Game Development Essentials: An Introduction
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by
Jeannie Novak
Strap your seat-belt on and get ready for a fascinating ride through the fastest-growing segment of the entertainment industry! As gaming evolves into a powerhouse industry and a much-in-demand career opportunity, the need has never been greater for a book that offers a penetrating introduction to the field and a clear explanation of the keys to ...
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World of Warcraft Programming: A Guide and Reference for Creating Wow Addons
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by
James Whitehead, II, Matthew Orlando
'WoW' is what you'll say when you see how many ways you can tweak the World of Warcraft interface after you read this book! If you're new to programming, we'll teach you the basics of Lua and XML and walk you through writing your first addon. If you already have some original addons in your arsenal, jump right into Parts III and IV and work with ...
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The Ultimate Guide to Video Game Writing and Design
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by
Flint Dille, John Zuur Platten, Skip Press (Editor)
The authors of this title are top game designers and focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document and working on original intellectual property versus working with licenses. ...
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Second Life: The Official Guide
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by
Michael Rymaszewski, Wagner James Au, Mark Wallace
"Second Life: The Official Guide" is the perfect book for anyone interested in Linden Lab's fascinating Second Life metaverse. This book explores in detail every aspect of Second Life's rich and multilayered virtual world, explains how it works, and offers a wealth of information and practical advice for all Second Life residents. The first part ...
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Rules of Play: Game Design Fundamentals
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by
Katie Salen, Eric Zimmerman
Games have become as much a genre of pop culture as film or television, but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman offer an impassioned defense and definition of this emerging field.
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Monkeewrench
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by
P J Tracy
The staff of the Monkeewrench software company seem to have a hit on their hands--Serial Killer Detective, their new game, is getting great reviews from its early customers. The trouble is that one of the game's fans is taking things a bit too literally (or is it virtually?) and restaging the murders depicted in the game. Meanwhile, as Grace ...
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Second Life for Dummies
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by
Sarah Robbins, Mark R Bell
You've heard all about Second Life. Maybe you've already jumped with both feet-and gotten stuck. Or maybe you're a Second Life veteran who wants to build something or run a business. Fear not! "Second Life For Dummies" is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality. Written by a pair of Second ...
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
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by
David Kushner
First-person, shoot-'em-up computer games were a hallmark of the 1990's. And no game was more engrossing than the bloody DOOM. MASTERS OF DOOM chronicles the rise of the game's creators, John Romero and John Carmack, from their early days together at a Louisiana computer company to the meteoric rise that left them alone on top of the computer ...
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Hacking World of Warcraft
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by
Dan Gilbert, Deacon, James Whitehead, II
This book helps you get crafty! Veteran WoW player and creator of the most popular 'World of Warcraft' add on (Atlas), Dan Gilbert guides you through making your stay in the world of Azeroth more exciting. Whether you're human, dwarf, elf, or orc, you'll feast on numerous unique hacks such as combat, artwork and model, map, interface, loot, chat, ...
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Beginning Flash Game Programming for Dummies
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by
Andy Harris
You can start game programming in a flash. Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain ...
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Beginning XNA 2.0 Game Programming: From Novice to Professional
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by
Alexandre Lobao, Bruno Evangelista, Jose Antonio Leal de Farias
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will ...
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Paid to Play: An Insider's Guide to Video Game Careers
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by
David S J Hodgson, Alice Rush, Bryan Stratton
*Unique - Currently there are NO OTHER video game career guides with over 100 interviews from current, working game professionals. They are fully candid and give readers an unvarnished look inside the industry. The biggest secret? It's actually work. *Written by Insiders - The authors are a professional, registered Career Counselor and two game ...
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Game Programming: The L Line, the Express Line to Learning
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by
Andy Harris, Andrew Harris
Get on the fast track to creating computer games. Ever want to develop your own computer game? Learn the practical concepts of object oriented programming for game design using Python[registered] in this easy to follow, content filled guide. Whether you re a student, aspiring game developer, or veteran programmer, you'll gain skills as you ...
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Fundamentals of Game Design
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by
Ernest Adams
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry's leading authorities, Ernest Adams, who offers a first-hand look ...
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Beginning C++ Through Game Programming
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by
Michael Dawson, Mike Dawson
What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core ...
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Legend of Zelda: The Ocarina of Time
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by
Elizabeth M Hollinger, Prima Development, Don Tica
This sequel will take Zelda fans into an all-new 3-D environment that will capture their attention and provide hours of exciting gameplay. Legend of Zelda fans will want to use these game secrets to master Zelda64.
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Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
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by
Jason Busby, Zak Parrish, Jeff Wilson
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world's hottest new gaming engine: Unreal Engine 3. Here's everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your ...
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Game Coding Complete
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by
Mike McShaffry
The newest edition of the essential hands-on guide to developing commercial-quality games, this book takes a look at the entire process and challenge of creating a game. An excellent introduction to game architecture, it examines all the major subsystems of modern game engines, revealing professional techniques used in actual games. This third ...
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