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Understanding Comics: The Invisible Art
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by
Scott McCloud
This detail-packed book includes a history of comics that reaches back to pre-Columbian picture manuscripts and Egyptian monuments and a running analysis of comics as art, literature, and communication.
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How to draw comics the Marvel way
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by
Stan Lee
Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples. ...
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The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators
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by
Richard Williams
Three-time Academy Award-winning animator Richard Williams--the mind behind WHO FRAMED ROGER RABBIT?--bridges the gap between the old and new in the fast-paced, ever-changing world of animation. Here he writes of the changes he has witnessed in his 40 years studying the craft, as well as offering tips and techniques for the beginning as well as ...
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Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
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by
Scott McCloud
In a voice that mixes dry humor and clear, concise instruction, McCloud's cartoon narrator shows readers how to master the human condition through word and image in a brilliantly minimalist way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once-underappreciated art form.
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Ghost World
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by
Daniel Clowes
A graphic novel that depicts harsh (though often comic) realities in the lives of two disaffected teenage girls. GHOST WORLD was the basis for the critically acclaimed movie of the same title.
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Asterix in Spain
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by
Rene Goscinny, Albert Uderzo (Illustrator)
When the Romans take Huevos y Bacon's son hostage, they discover that Little Pepe is a terrible handful. So maybe the legionaries won't mind so much when Asterix and Obelix save him. But along the way there's lots of adventure, with Asterix inventing the art of bullfighting.
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Asterix in Britain
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by
Rene Goscinny, Albert Uderzo (Illustrator)
The Romans have invaded Britain, but one village still holds out. Asterix and Obelix come to help, with a barrel of magic potion in hand. But to deliver the precious brew, the Gaulish heroes must face fog, rain, bad food, warm beer, and the Roman, too.
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Manga Mania: How to Draw Japanese Comics
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by
Christopher Hart
Learn to draw fantasy robots, diabolical monsters, mythical animals and other exciting characters that are part of the "Manga" genre of comic book art. This book is the first instructional guide on this wildly popular form. 300 illustrations, 200 in color.
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Peanuts: A Golden Celebration: The Art and the Story of the World's Best-Loved Comic Strip
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by
Charles M Schulz
This illustrated and annotated "Peanuts" history spans the comic strip's 50-year history, revealing the behind-the-scenes development of the strip which started in 1950 as the "L'il Ones." Schulz tells how he crafted his memorable characters, developed the "Peanuts" franchise, and steered clear of American politics even during turbulent times.
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Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form
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by
Scott McCloud
The renowned author of "Understanding Comics" takes a fascinating look at how the computer age has revolutionized comics, charting 12 different revolutions in how comics are created, read, and perceived. Black-and-white art throughout.
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How to Draw Caricatures
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by
Lenn Redman
Includes hundreds of step-by-step instructions and examples of caricatured subjects that show the art in action.
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Asterix and the Roman Agent
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by
Rene Goscinny, Albert Uderzo (Illustrator)
Julius Caesar resorts to psychological warfare to defeat the little Gaulish village: he's sent expert troublemaker Tortuous Convolulus to set friend against friend. Jealousy soon spreads as the Gauls become suspicious of each other. Somehow, Asterix must outwit the wily Convolulus.
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Walt Disney Imagineering: A Behind the Dreams Look at Making the Magic Real
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by
Imagineers, Amagineers, Kevin Rafferty
How can you make dreams come true? Or transform a fantasy into a colorful, exciting world that visitors can move through, touch, and enjoy? Such fabulous work is the daily business of Walt Disney's Imagineers, a core group of creative and highly skilled professional wizards. This attractive, imagination-expanding book tells the entire behind-the ...
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People and Poses: Comic Artist's Photo Reference
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by
Buddy Scalera
The only photo reference book created especially for comic artists with over 500 color images of beautiful women and muscled men in poses comic artists need includes a CD-ROM with additional poses.
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Asterix and the golden sickle
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by
Goscinny, Uderzo, Anthea Bell, Derek Hockridge
Getafix has broken his golden sickle, so Asterix and Obelix visit Lutetia to buy a new one for him. But the sicklesmith--a cousin of Obelix--has vanished without a trace. Where could he have gone? And can Asterix solve the mystery and bring Getafix what he needs?
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The Monster Book of Manga: Draw Like the Experts
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by
Joso Estudio (Editor)
The popularity of manga continues to row, inspiring interest in learning how to draw in this exciting style of comics. Estudio Joso creates the ultimate guide to illustration--384 pages of manga instruction. "The Monster Book of Manga" is divided into sections focusing on the most figures and themes--Girls, Boys, Samurais, Monsters, and more. Each ...
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Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels
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by
Tom Bancroft, Glen Keane (Introduction by)
From Snow White to Shrek, the design of a character conveys personality before a single word of dialogue is spoken. "Designing Characters with Personality" shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression.
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Asterix and the Goths
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by
Rene Goscinny
Whoops, it's happened again: Getafix has been kidnapped, this time by a raiding band of Goths. So it's onward and into Germania for Asterix and Getafix. But in the process of saving their druid, the two Gauls set off a whole series of tribal wars.
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Art of Walt Disney
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by
Charles S Finch, Christopher Robin Finch
Updated from Finch's definitive 1973 volume to include the era of "The Lion King" and "Pocahontas".
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Asterix and the soothsayer.
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by
Goscinny, Uderzo
It was a dark and stormy night, and a sinister visitor has arrived in the little Gaulish village where Asterix lives. Prolix claims he's a soothsayer, and the townsfolk believe every word he says. Only Asterix knows better. How can he make all his friends see the truth?
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Bodies & Anatomy: Human Body Drawings for Creating Characters
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by
Society for the Study of Manga Techniques (Creator)
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Asterix the gladiator
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by
Rene Goscinny
Oh no! The Romans have captured Cacofonix as a gift for Caesar--and the Emperor plans to throw him to the lions. There's only one way for Asterix and Obelix to rescue their bard: they have to become gladiators themselves.
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The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation
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by
Kit Laybourne, John Canemaker (Introduction by)
Revised and updated, this complete guide to the art and science of animation now includes extensive information on the latest computer-generated animation techniques. Illustrated throughout, including graphics from today's cutting-edge studios, THE ANIMATION BOOK is an authoritative reference and standard text in the field.
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Asterix in Switzerland
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by
Rene Goscinny, Albert Uderzo (Illustrator)
The governor of Gaul has always been a "creative" accountant. Now he's under investigation by Vexatius Sinusitis--or he was, until someone poisoned the investigator. In order to heal Vexatius, Asterix and Obelix set off to locate a special flower that grows only in Helvetia.
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Asterix and the great crossing
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by
Goscinny, Uderzo, Derek Hockridge
Land ho! Asterix and Obelix had been lost at sea, but they've finally reached what they "think" is a Roman colony. Then the Vikings turn up on a voyage of discovery, and the two Gauls realize that they've done something greater and more important: they've discovered a strange New World.
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