Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography and sculpture been transformed by digital techniques and media, but entirely new forms such as net art, software art, digital installation and virtual reality have emerged as recognized ...
This work describes art in the age of digital communication. Artists have always been early adopters of emerging media technologies, from Albrecht Durer and his use of the printing press in the 16th century to Nam June Paik's experiments with video in the 1960s. In 1994, the advent of the Internet as a popular medium catalyzed a global art ...
Abundantly illustrated with frames and sequences, "Video Art" offers a history of the medium seen through the perspectives of its early practitioners, through the vast array of conceptual, political, personal and lyrical installations of the 80s and 90s to the present digital revolution. Reissued in a revised and updated edition, this book remains ...
As the sophistication of computer-based drawing and painting programs has increased in recent years, so the popularity of fantasy art has grown and been taken up by a wider audience. Produced in association with brand-leading magazine "ImagineFX", this book instructs readers on a step-by-step basis how to produce top quality digital fantasy in a ...
Riveting illustrations and step-by-step instructions show animators at all levels how to create professional, studio quality 3D models and animations in this easy-to-follow guide, now revised to cover the latest developments in software and subdivision modelling. Professional animator and professor of animation Peter Ratner teaches aspiring and ...
Utilizing the combined experience of three traditional artists turned digital imaging pioneers, Digital Art Studio champions combining traditional art techniques with digital media. From their unique position as artists, educators, and technology consultants, the authors provide a wide range of ways to integrate digital processes, using them in ...
"Gamescenes" is a book about Game Art. Game Art is any art in which digital games played a significant role in the creation, production, and/or displayed of the artwork. How can artists make art with videogames? Todd Deutsch takes pictures of game players during exhausting contests; Tobias Bernstrup creates music performances and invents fabulous ...
This book presents an argument that video is not merely an intermediate stage between analog and digital but a medium in its own right; traces the theoretical genealogy of video and examines the different concepts of video seen in works by Vito Acconci, Ulrike Rosenbach, Steina and Woody Vasulka, and others.Video is an electronic medium, dependent ...
For over 50 years now, Jean-Luc Godard's work in cinema and video has innovated, provoked and inspired. Since the completion in 1998 of Histoire(s) du cinima, Godard has featured strongly in debates about audiovisual art and culture, especially regarding questions of historical memory, technological change, and the future of cinema in all its ...
This is a comprehensive and up-to-date guide to the rapidly expanding area of digital painting.Bold finished artworks sit with demonstrations for a book that's as breathtaking as it is practical.Diverse subject matter ranges from futuristic spacescapes and revolutionary vehicles to medieval landscapes and beautiful maidens.In-depth materials ...
Taking in ten works of gaming genius from video gaming's brief but rich history the book explores how these pivotal pieces of digital art evolved the industry. Conversations with creators and producers reveal the inspirations behind their masterworks, as well as giving insights into the development process. Games examined include Namco's pill ...
The advent of new software and the blurring of disciplinary boundaries have given rise to an entirely new creative category - motion graphics. "Motion By Design" is the first combined book and interactive DVD package to present the works of some of the world's leading motion graphic studios. The book showcases new work by over 30 international ...
Exploring computer graphics in the use of two- and three-dimensional decoration is the aim of this project by designer Karim Rashid. Divided into five parts by theme (Symbolik, Ikonik, Graphik, Optikal, and Infostethik), Digipop showcases Rashid's colorful, geometrical patterns both as simple designs and as applied to three-dimensional objects ...
In this volume the authors argue that, contrary to Donald Norman's famous dictim, we do not always want our computers to be invisible "information appliances". They say that a computer does not feel like a toaster or a vacuum cleaner; it feels like a medium that is now taking its place beside other media like printing, film, radio and television. ...
The unique Japanese cartoon style known as manga, with its exaggerated stylistic characters and vivid colors, has caught the attention of America. Now, with the advent of digital tools like Photoshop and Painter, manga artists have discovered new ways of bringing their artwork to life and onto the computer -- with astounding results! This ...
This is the California desert as you've never seen it before, and won't ever see it, except through the photographs of artist Ed Freeman. Instead of focusing on the desert itself, Freeman has trained his lens on the structures we build there, from tool sheds to houses.
"Eduardo Kac's work represents a turning point. What it questions is our current attitudes to creativity, taking that word in its most fundamental sense." -Edward Lucie-Smith, author of "Visual Arts in the 20th Century" "His works introduce a vital new meaning into what had been known as the creative process while at the same time investing the ...
Digital art is coming of age, and nowhere is this more evident than at www.renderosity.com , by far the largest online digital art community with over 200,000 members and over 100,000 digital images on display in the sites numerous galleries.Celebrating 2D/3D graphic arts, Renderosity provides a thriving, productive environment that ...
This provocative, cutting-edge anthology addresses the challenges of curating, presenting, and preserving new-media art - artworks that use digital technologies as media and emphasize process over object. As an art form that is inherently time based, dynamic, interactive, collaborative, customizable, and variable, new-media art resists ...
Published to accompany a landmark exhibition on view at the J. Paul Getty Museum from March 15 through June 18, 2008, California Video presents the first comprehensive survey of the history of video art in California. Since the late 1960s, California artists have been at the forefront of an international movement that has expanded video into the ...
Visions of future worlds have always captured the imaginations.Images of towering cyber-cityscapes, awesome uninhabitable planetary worlds, sleek super-cars and space cruisers, strange mutant beings, and terrifying alien life forms have spilled from the feverish minds of fantasy sci-fi illustrators for as long as the genre has existed. Today, as ...
Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across ...
Troika is a multi-disciplinary art and design practice founded by Conny Freyer, Sebastien Noel and Eva Rucki. In "Digital by Design", Troika presents the most exciting smart objects and their designers who push the boundaries of interactive technology and intelligent design, creating new realms of experience, customization and beauty for consumers ...
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