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The Art of Halo: Creating a Virtual World

The Art of Halo: Creating a Virtual World more books like this

by Eric Trautmann, Frank O'Connor

Ttautmann reveals the unique creative process and breathtaking artwork behindthe bestselling Xbox game.

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Digital Art

Digital Art more books like this

by Christiane Paul

Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography and sculpture been transformed by digital techniques and media, but entirely new forms such as net art, software art, digital installation and virtual reality have emerged as recognized ...

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New Media Art

New Media Art more books like this

by Mark Tribe (Editor), Reena Jana (Editor), Uta Grosenick (Editor)

This work describes art in the age of digital communication. Artists have always been early adopters of emerging media technologies, from Albrecht Durer and his use of the printing press in the 16th century to Nam June Paik's experiments with video in the 1960s. In 1994, the advent of the Internet as a popular medium catalyzed a global art ...

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Video Art

Video Art more books like this

by Michael Rush

Abundantly illustrated with frames and sequences, "Video Art" offers a history of the medium seen through the perspectives of its early practitioners, through the vast array of conceptual, political, personal and lyrical installations of the 80s and 90s to the present digital revolution. Reissued in a revised and updated edition, this book remains ...

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Fantasy Workshop: Mastering Digital Painting Techniques

Fantasy Workshop: Mastering Digital Painting Techniques more books like this

by ImagineFX (Creator)

As the sophistication of computer-based drawing and painting programs has increased in recent years, so the popularity of fantasy art has grown and been taken up by a wider audience. Produced in association with brand-leading magazine "ImagineFX", this book instructs readers on a step-by-step basis how to produce top quality digital fantasy in a ...

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Mastering 3D Animation

Mastering 3D Animation more books like this

by Peter Ratner

Riveting illustrations and step-by-step instructions show animators at all levels how to create professional, studio quality 3D models and animations in this easy-to-follow guide, now revised to cover the latest developments in software and subdivision modelling. Professional animator and professor of animation Peter Ratner teaches aspiring and ...

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Digital Art Studio: Techniques for Combining Inkjet Printing with Traditional Art Materials

Digital Art Studio: Techniques for Combining Inkjet Printing with Traditional Art Materials more books like this

by Bonny Lhotka, Dorothy Simpson Krause, Karin Schminke

Utilizing the combined experience of three traditional artists turned digital imaging pioneers, Digital Art Studio champions combining traditional art techniques with digital media. From their unique position as artists, educators, and technology consultants, the authors provide a wide range of ways to integrate digital processes, using them in ...

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Gamescenes: Art in the Age of Videogames

Gamescenes: Art in the Age of Videogames more books like this

by Matteo Bittanti (Editor), Domenico Quaranta (Editor), Rebecca Cannon (Text by)

"Gamescenes" is a book about Game Art. Game Art is any art in which digital games played a significant role in the creation, production, and/or displayed of the artwork. How can artists make art with videogames? Todd Deutsch takes pictures of game players during exhausting contests; Tobias Bernstrup creates music performances and invents fabulous ...

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Video: The Reflexive Medium

Video: The Reflexive Medium more books like this

by Yvonne Spielmann, Anja Welle (Translator), Stan Jones (Translator)

This book presents an argument that video is not merely an intermediate stage between analog and digital but a medium in its own right; traces the theoretical genealogy of video and examines the different concepts of video seen in works by Vito Acconci, Ulrike Rosenbach, Steina and Woody Vasulka, and others.Video is an electronic medium, dependent ...

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For Ever Godard

For Ever Godard more books like this

by Michael Temple (Editor), Michael Witt (Editor), James S Williams (Editor)

For over 50 years now, Jean-Luc Godard's work in cinema and video has innovated, provoked and inspired. Since the completion in 1998 of Histoire(s) du cinima, Godard has featured strongly in debates about audiovisual art and culture, especially regarding questions of historical memory, technological change, and the future of cinema in all its ...

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Bold Visions: The Digital Painting Bible for Fantasy and Science-Fiction Artists more books like this

by Gary Tonge

This is a comprehensive and up-to-date guide to the rapidly expanding area of digital painting.Bold finished artworks sit with demonstrations for a book that's as breathtaking as it is practical.Diverse subject matter ranges from futuristic spacescapes and revolutionary vehicles to medieval landscapes and beautiful maidens.In-depth materials ...

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Replay more books like this

by Christian Marclay

Edited by Jean-Pierre Criqui. Text by Philippe-Alain Michaud, Rosalind E. Krauss, Peter Szendy, Emma Lavigne.

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Game Plan: Great Designs That Changed the Face of Computer Gaming more books like this

by Ste Curran

Taking in ten works of gaming genius from video gaming's brief but rich history the book explores how these pivotal pieces of digital art evolved the industry. Conversations with creators and producers reveal the inspirations behind their masterworks, as well as giving insights into the development process. Games examined include Namco's pill ...

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Motion by Design more books like this

by Spencer Drate, David Robbins, Judith Salavetz

The advent of new software and the blurring of disciplinary boundaries have given rise to an entirely new creative category - motion graphics. "Motion By Design" is the first combined book and interactive DVD package to present the works of some of the world's leading motion graphic studios. The book showcases new work by over 30 international ...

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Digipop more books like this

by Karim Rashid

Exploring computer graphics in the use of two- and three-dimensional decoration is the aim of this project by designer Karim Rashid. Divided into five parts by theme (Symbolik, Ikonik, Graphik, Optikal, and Infostethik), Digipop showcases Rashid's colorful, geometrical patterns both as simple designs and as applied to three-dimensional objects ...

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Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency more books like this

by Jay David Bolter, Diane Gromala

In this volume the authors argue that, contrary to Donald Norman's famous dictim, we do not always want our computers to be invisible "information appliances". They say that a computer does not feel like a toaster or a vacuum cleaner; it feels like a medium that is now taking its place beside other media like printing, film, radio and television. ...

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Digital Manga Workshop more books like this

by Jared Hodges, Lindsay Cibos

The unique Japanese cartoon style known as manga, with its exaggerated stylistic characters and vivid colors, has caught the attention of America. Now, with the advent of digital tools like Photoshop and Painter, manga artists have discovered new ways of bringing their artwork to life and onto the computer -- with astounding results! This ...

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Desert Realty more books like this

by Ed Freeman (Photographer)

This is the California desert as you've never seen it before, and won't ever see it, except through the photographs of artist Ed Freeman. Instead of focusing on the desert itself, Freeman has trained his lens on the structures we build there, from tool sheds to houses.

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Telepresence & Bio Art: Networking Humans, Rabbits & Robots more books like this

by Eduardo Kac

"Eduardo Kac's work represents a turning point. What it questions is our current attitudes to creativity, taking that word in its most fundamental sense." -Edward Lucie-Smith, author of "Visual Arts in the 20th Century" "His works introduce a vital new meaning into what had been known as the creative process while at the same time investing the ...

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Digital Art for the 21st Century: Renderosity more books like this

by Paul Barnett, John Grant, Audre Vysniauskas

Digital art is coming of age, and nowhere is this more evident than at www.renderosity.com , by far the largest online digital art community with over 200,000 members and over 100,000 digital images on display in the site’s numerous galleries.Celebrating 2D/3D graphic arts, Renderosity provides a thriving, productive environment that ...

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New Media in the White Cube and Beyond: Curatorial Models for Digital Art more books like this

by Christiane Paul (Editor)

This provocative, cutting-edge anthology addresses the challenges of curating, presenting, and preserving new-media art - artworks that use digital technologies as media and emphasize process over object. As an art form that is inherently time based, dynamic, interactive, collaborative, customizable, and variable, new-media art resists ...

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California Video: Artists and Histories more books like this

by Glenn Phillips (Editor)

Published to accompany a landmark exhibition on view at the J. Paul Getty Museum from March 15 through June 18, 2008, California Video presents the first comprehensive survey of the history of video art in California. Since the late 1960s, California artists have been at the forefront of an international movement that has expanded video into the ...

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Digital Sci-Fi Art: A Step-By-Step Guide to Creating Stunning, Futuristic Images more books like this

by Michael Burns

Visions of future worlds have always captured the imaginations.Images of towering cyber-cityscapes, awesome uninhabitable planetary worlds, sleek super-cars and space cruisers, strange mutant beings, and terrifying alien life forms have spilled from the feverish minds of fantasy sci-fi illustrators for as long as the genre has existed. Today, as ...

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Visual Digital Culture: Surface Play and Spectacle in New Media Genres more books like this

by Andrew Darley, Darley Andrew

Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across ...

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Digital by Design: Crafting Technology for Products and Environments more books like this

by Conny Freyer, Sebastien Noel, Eva Rucki

Troika is a multi-disciplinary art and design practice founded by Conny Freyer, Sebastien Noel and Eva Rucki. In "Digital by Design", Troika presents the most exciting smart objects and their designers who push the boundaries of interactive technology and intelligent design, creating new realms of experience, customization and beauty for consumers ...

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