About this title: Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling ...
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Binding: Paperback
Publisher: O'Reilly Media
Date Published: 2004
ISBN-13:9780596005559ISBN:0596005555
Description: Very Good. Good condition. Absolutely no highlighting or markings inside the books. Decent covers subject to prior use. ***MAY BE MISSING BOTTOM RIGHT CORNER (APPROX. 1/2 IN. ) OF FRONT COVER*** read more
Description: NEW. Softcover. From an inventory that is 100% brand-new, 100% direct from the publishers' distribution channel. We carry NO pre-owned, NO remaindered. We pack in CARDBOARD to ensure the pristine quality is maintained. (Bubble-wrap alone is NOT sufficient to protect from USPS equipment. ) Guaranteed brand-NEW, protected with CARDBOARD, your satisfaction is guaranteed. BKLUVID: 9780596005559. read more
Binding: Paperback
Publisher: O'Reilly Media, Inc, Usa
Date Published: 2004
ISBN-13:9780596005559ISBN:0596005555
Description: New. Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text. read more
"I needed an introduction to basic AI techniques for systems involving autonomous agents and mobile ad hoc networks. While the book does not go into a lot of depth, it covers a very broad range of relevant topics. These include Flocking, pathfinding, rule-based AI, Bayesian techniques and others. Chapters run 20-30 pages, include background, typical application of the technique, and some C++ code examples. There is usually some math involved in explanation of the algorithms, but it is very applied and should be easily followed by anyone with advanced high school or undergrad math background. Overall, the book is worthwhile as an introduction."
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