About this title: This tome focuses on the characters who wield strange and mysterious spells and rely on their mastery of magic for survival. In addition, this supplement provides new archetypal builds for the wizard, warlock, sorcerer, and bard.
Note: This is a general synopsis. Each listing is described below.
Binding: Hardcover
Publisher: Wizards of the Coast
Date Published: 2009-04-21
ISBN-13:9780786949571ISBN:0786949570
Description: NEW. Hardcover. From an inventory that is 100% brand-new, 100% direct from the publishers' distribution channel. We carry NO pre-owned, NO remaindered. We pack in CARDBOARD to ensure the pristine quality is maintained. (Bubble-wrap alone is NOT sufficient to protect from USPS equipment. ) Guaranteed brand-NEW, protected with CARDBOARD, your satisfaction is guaranteed. BKLUVID: 9780786949571. read more
Binding: Hardcover
Publisher: Wizards of the Coast
Date Published: 2009
ISBN-13:9780786949571ISBN:0786949570
Description: New. Brand New! Buy with confidence-your satisfaction is guaranteed at B-Logistics! Due to the large scale of our operation, we do not have access to the specific contents/condition of our items. Please note that Expedited shipping is not available at this time. read more
Binding: Hardcover
Publisher: Wizards of the Coast
Date Published: 2009
ISBN-13:9780786949571ISBN:0786949570
Description: Very Good. Minor wear, clean and in very good condition. no marking or highlighting of text. binding tight. Customer Service isn't just a motto for us, its a way of life. read more
Binding: Hardback
Publisher: Wizards of the Coast
Date Published: 2009
ISBN-13:9780786949571ISBN:0786949570
Description: This tome focuses on the characters who wield strange and mysterious spells and rely on their mastery of magic for survival. In addition, this supplement provides new archetypal builds for the wizard, warlock, sorcerer, and bard. read more
"This book as contains quite a few awesome spells and feats for your arcane character. Great stuff to improve your character alongside the players handbook."
"I'm not generally a player who plays spellcasters, and I don't use the Forgotten Realms material in my game, so this book is one of the least interesting of the "Power" series of books that Wizards is going to be doing.
At a glance, it seems to have more power-creep than Martial Power did, although that may just be because spellcasters tend to have flashier, more impressive-sounding powers than the punch-and-kick crew. I thought there were some fun paragon paths and epic destinies, some neat new powers (I love the low-level "floating" power) and interesting new feats.
I'm also pretty happy with the new rules for familiars, which lets those who like them take them without making it a pain in the ass for GMs. Like the animal spirits of the shaman or the new animal companion rules, these are a welcome tweak on outmoded 2nd and 3rd edition rules."
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