About this title: This first of three books for the 4th Edition Dungeons & Dragons Roleplaying Game presents the official rules as well as everything a player needs to create D&D characters worthy of song and legend. (Games/Gamebooks/Crosswords)
Note: This is a general synopsis. Each listing is described below.
Binding: Hardcover
Publisher: Wizards of the Coast
Date Published: 2008-06-06
ISBN-13:9780786948673ISBN:0786948671
Description: NEW. Hardcover. From an inventory that is 100% brand-new, 100% direct from the publishers' distribution channel. We carry NO pre-owned, NO remaindered. We pack in CARDBOARD to ensure the pristine quality is maintained. (Bubble-wrap alone is NOT sufficient to protect from USPS equipment. ) Guaranteed brand-NEW, protected with CARDBOARD, your satisfaction is guaranteed. BKLUVID: 9780786948673. read more
Binding: Hardcover
Publisher: Wizards of the Coast
Date Published: 2008
ISBN-13:9780786948673ISBN:0786948671
Description: Very Good. Very Good. Hardcover volume. 317 pages. Color illustrated cover. Binding is tight and strong. Pages are clean and unmarked. Color illustrations throughout. read more
Edition: 4th edition
Binding: Hardback
Publisher: Wizards of the Coast
Date Published: 2008
ISBN-13:9780786948673ISBN:0786948671
Description: New. This first of three books for the 4th Edition Dungeons & Dragons Roleplaying Game presents the official rules as well as everything a player needs to create D&D characters worthy of song and legend. (Games/Gamebooks/Crosswords) read more
Binding: Hardcover
Publisher: Wizards of the Coast Publishing
ISBN-13:9780786948673ISBN:0786948671
Description: New. PLEASE NOTE: All books are promptly shipped from our UK warehouse using Royal Mail International Priority mail. Heavier or more expensive books are shipped with a TRACKING NUMBER. Professional and reliable bookseller (est.1987). read more
"Having not picked up a D&D book since the 2nd edition there was a lot to take in but on the whole I liked it. This is not a book for reading, in the most part, it's for reference."
"I'm old school 1e - playing off and on for 30 years. I don't like 4e at all. It is too power intensive obviously geared towards a younger generation of gamers. The tragedy here is that all of this power mongering / munchkin-like aspects dilute the ROLE-PLAYING and the emphasis on the STORY, which should be the primary mover in any campaign.
"The new 4E Player's Handbook is a mixed bag. Parts of it are great and parts are disappointing. The descriptions and pictures are all great. Unfortunately, the organization is less than ideal. As a reference manual, the organization is acceptable. However, a first-time reader may find parts confusing. For example, rituals are mentioned in many of the classes, but aren't actually addressed until the last chapter of the entire book. Actions and movement are discussed frequently, but the details aren't listed until near the end of the book.
On the other hand, this organization focuses more on characters, classes and the role-playing aspect than past editions. New readers may find themselves more interested because they can begin to visualize a character before they have to worry about the gritty details.
Despite some of my disappointments, I think it's very good and far more approachable than earlier editions."
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