Description: Good. Former Library book. Shows some signs of wear, and may have some markings on the inside. Shipped to over one million happy customers. Your purchase benefits world literacy! read more
Description: New. Orders placed after Dec. 7 cannot be guaranteed delivery before Christmas. GREAT BUY. Brand New From US Distributor. WE ARE A 5 STAR SELLER with OVER 3, 500, 000 BOOKS SOLD. read more
Binding: Softcover
Publisher: Palgrave Macmillan
Date Published: 2007-12-26
ISBN-13:9781403984531ISBN:1403984530
Description: NEW. Softcover. From an inventory that is 100% brand-new, 100% direct from the publishers' distribution channel. We carry NO pre-owned, NO remaindered. We pack in CARDBOARD to ensure the pristine quality is maintained. (Bubble-wrap alone is NOT sufficient to protect from USPS equipment. ) Guaranteed brand-NEW, protected with CARDBOARD, your satisfaction is guaranteed. BKLUVID: 9781403984531. read more
Binding: Paperback
Publisher: Palgrave Macmillan
Date Published: 2007
ISBN-13:9781403984531ISBN:1403984530
Description: New. Brand New! Buy with confidence-your satisfaction is guaranteed at B-Logistics! Due to the large scale of our operation, we do not have access to the specific contents/condition of our items. Please note that Expedited shipping is not available at this time. read more
Edition: REV UPD
Binding: Paperback
Publisher: St Martins Pr
Date Published: 2007
ISBN-13:9781403984531ISBN:1403984530
Description: New. James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them. " With this simple but explosive statement, one of America's most well-respected educators looks ser... read more
"A great read for those of you who may be skeptical about video games and their worth or waste. Gee demonstrates how video games utilize learning theory to hook and motivate players. An truly interesting read."
"This book isn't so much about what you learn while playing video games (though that is also discussed a little), but more about how video games teach things well, and we should use some of the same principles in schools. It really made me think about my schooling and video gaming -- what things do I still remember, and why? How can you really internalize something, and not just read it enough to parrot back content?"
"This book is about how video games use teaching techniques that make learning easy and fun. They have to - otherwise they won't sell. We can learn good teaching techniques from video games - introducing material in a context that isn't boring, introducing material as it is needed or used (think tutorials), encouraging problem-solving, and much more! Good video games encourage users to interact with their virtual worlds and not just blindly blast to their goal. While kids who play video games don't learn the same things they are learning in school, they are learning methods of exploration that, if they were transferred to a school setting, would make learning easier and more fun.
Reading this book was really fun. It made me want to play video games (they'll help me teach better!), and helped me think of video games as less of a "waste of time" (though for me, they are still a leisure). The author looked at specific games (like Deus Ex and Pikmin) and explained how they use good teaching/learning principles. Every teenager who wants to convince their parents that video games are awesome should read this book.
Some other reviewers complain that the book is dry, but I heartily disagree. Yes, the information presented is backed by actual research (hooray!), but it's presented with engaging examples and I wish more of my textbooks were written like this. I especially like how Gee explains his sources at the end of each chapter - instead of meaningless citations we get miniaturized annotations."
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