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What Video Games Have to Teach Us about Learning and Literacy: Revised and Updated Edition

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What Video Games Have to Teach Us about Learning and Literacy: Revised and Updated Edition

by James Paul Gee

About this title: The definitive look at all that can be learned from video games

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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

by James Paul Gee

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ISBN-13: 9781403984531 ISBN: 1403984530

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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

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Binding: Paperback Publisher: Palgrave Macmillan Date Published: 2007 ISBN-13: 9781403984531 ISBN: 1403984530

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Edition: 2nd Revised, Updated ed. Binding: Trade paperback Publisher: Palgrave MacMillan Date Published: 2007 ISBN-13: 9781403984531 ISBN: 1403984530

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Binding: Softcover Publisher: Palgrave Macmillan Date Published: 2007-12-26 ISBN-13: 9781403984531 ISBN: 1403984530

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Binding: Paperback Publisher: Palgrave Macmillan Date Published: 2007 ISBN-13: 9781403984531 ISBN: 1403984530

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Edition: 2nd Revised, Updated ed. Binding: Trade paperback Publisher: Palgrave MacMillan Date Published: 2007 ISBN-13: 9781403984531 ISBN: 1403984530

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Edition: REV UPD Binding: Paperback Publisher: St Martins Pr Date Published: 2007 ISBN-13: 9781403984531 ISBN: 1403984530

Description: New. James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them. " With this simple but explosive statement, one of America's most well-respected educators looks ser... read more

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goodreads rating 4 out of 5 4 out of 5
Aug 15, 2009
By Jessa, South Park, PA

"The ultimate nerd book for the teacher/gamer in you."

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goodreads rating 5 out of 5 5 out of 5
Aug 11, 2009
By Renay, Sylvania, OH

"A great read for those of you who may be skeptical about video games and their worth or waste. Gee demonstrates how video games utilize learning theory to hook and motivate players. An truly interesting read."

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goodreads rating 4 out of 5 4 out of 5
Jul 12, 2009
By Andrea, Albuquerque, NM

"This book isn't so much about what you learn while playing video games (though that is also discussed a little), but more about how video games teach things well, and we should use some of the same principles in schools. It really made me think about my schooling and video gaming -- what things do I still remember, and why? How can you really internalize something, and not just read it enough to parrot back content?"

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goodreads rating 4 out of 5 4 out of 5
Jul 11, 2009
By Rachel, Provo, UT

"This book is about how video games use teaching techniques that make learning easy and fun. They have to - otherwise they won't sell. We can learn good teaching techniques from video games - introducing material in a context that isn't boring, introducing material as it is needed or used (think tutorials), encouraging problem-solving, and much more! Good video games encourage users to interact with their virtual worlds and not just blindly blast to their goal. While kids who play video games don't learn the same things they are learning in school, they are learning methods of exploration that, if they were transferred to a school setting, would make learning easier and more fun.

Reading this book was really fun. It made me want to play video games (they'll help me teach better!), and helped me think of video games as less of a "waste of time" (though for me, they are still a leisure). The author looked at specific games (like Deus Ex and Pikmin) and explained how they use good teaching/learning principles. Every teenager who wants to convince their parents that video games are awesome should read this book.

Some other reviewers complain that the book is dry, but I heartily disagree. Yes, the information presented is backed by actual research (hooray!), but it's presented with engaging examples and I wish more of my textbooks were written like this. I especially like how Gee explains his sources at the end of each chapter - instead of meaningless citations we get miniaturized annotations."

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