About this title: For undergraduate Computer Graphics courses. Updated throughout for the latest developments and technologies, this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.
Note: This is a general synopsis. Each listing is described below.
Binding: Hardcover
Publisher: Prentice Hall
Date Published: 2007
ISBN-13:9780131496705ISBN:0131496700
Description: Hardcover. Not Pretty. Some Staining/Bent Pages; Frayed Corners. SKU: 23260137 All orders shipped within 1 business day. 14 day money back guarantee ISBN: 9780131496705 Not Pretty. Some Staining/Bent Pages; Frayed Corners. SKU: 23260137 All orders shipped within 1 business day. 14 day money back guarantee. read more
Description: Good. Used-Good Hardcover. Save $$. May have USED stickers on front/back cover. Textbook only! . 3rd Edition May contain highlighting/underlining/notes/etc. May have used stickers on cover. Ships same or next day. Expedited shipping takes 2-3 business days; standard shipping takes 4-14 business days. read more
Description: Good. 0131496700 Good condition. May have some markings & or shelfwear. All pages intact. Used items may not include extras such as infotrac, CD or other web access codes. read more
Description: New. Please note that deliveries to addresses in the UK and Europe will be in 4-14 business days. Other countries should refer to Alibris standard times. ISBN10: 0131362623. read more
Description: New. Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, ... read more
Description: New. 0131496700 Absolutely Brand New. No marks and in pristine condition. Used items may not include extras such as infotrac, CD or other web access codes. read more
Description: New. Please note that deliveries to addresses in the UK and Europe will be in 4-14 business days. Other countries should refer to Alibris standard times. Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in ... read more
Edition: 3rd ed.
Binding: Hardcover
Publisher: Prentice Hall
Date Published: 2006
ISBN-13:9780131496705ISBN:0131496700
Description: New. No dust jacket as issued. Glued binding. Paper over boards. 778 p. Contains: Illustrations. Audience: General/trade. NEVER USED read more
Description: New. PLEASE NOTE that we do not offer expedited shipping. Orders placed with the priority shipping option will automatically be canceled. Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. ... read more
We guarantee every item's condition, as described on Alibris. If you are not satisfied that an item is as described, return your purchase for a refund.