New York Times bestseller by award-winning writers Neil Gaiman and Michael Reaves. Joey Harker isn't a hero...Joey Harker is the kind of guy who gets lost in his own house. But one day, Joey gets really lost. He walks straight out of his world and into another dimension. This walk between worlds makes Joey prey to armies of magic and science, both ...
New York Times bestseller by award-winning writers Neil Gaiman and Michael Reaves. Joey Harker isn't a hero...Joey Harker is the kind of guy who gets lost in his own house. But one day, Joey gets really lost. He walks straight out of his world and into another dimension. This walk between worlds makes Joey prey to armies of magic and science, both determined to harness Joey's power to travel between dimensions. The only thing standing in their way is Joey - or to be more precise an army of Joeys, all from different dimensions...Now Joey must make a choice: return to the life he knows or join the battle.
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Any new book by Neil Gaiman is a cause for celebration, even if it is a very minor work, and not even quite new, as it turns out. This 'book' was originally planned as a television show back in about 1995, when Neil was in London working on the Neverwhere series and Michael was making adventure serials at DreamWorks. Unable to sell the idea to 'the kinds of people who make television', they decided to write it as a novel, hoping that it would then be possible for even a television executive to understand it. However, they soon found out that television executives don't read books either, and so the project was abandoned. Fast forward to the present, and suddenly there was enough interest in the project, at least in the form of a novel, and Neil found himself getting the almost seven-year old MS ready for publication. (In fact, one of the people eager to read the story as a real book was Neil's son Michael.) This is Neil's second collaboration on a novel after the amazing ?Good Omens? with Terry Pratchett, but, truth be told, it is nowhere near as good. It is difficult to precisely pinpoint what is lacking, but something is, and the finished work feels more like the draft of a treatment meant to sway the aforementioned television executives than anything of the order that Gaiman's fans have come to expect and deserve. If you are already a Gaiman fan, go ahead; but don't let this be your introduction to his genius.
Sep 14, 2007
Good potential but somewhat thin
Another one of Gaiman's books that takes places in those blurry crevices where different realities come together. It's a common theme in many of his writings. The book is best where it explores these areas. There is a real potential creepiness in certain parts that I wish could've been further explored and been more of the book.
But Interworld was meant to serve as the first story arc for a serial adventure cartoon originally. They later decided to make a novel out of it which explains why the book feels a little thin and light and you get the usual expected themes and plot devices that've been done many times before.
It's a decent read for the creativity of the situations, but when it starts becoming more of an action sequence, I think the book struggles to be as creative and thoughtful as in the rest of the book. And unfortunately, the latter half of the book falls more under this category. But that's to be expected given the target audience, I suppose.
Sep 11, 2007
Intriguing Short Story?
Michael Reaves is a relative new author to me but Neil Gaiman has been a consistent read for me. The two authors combine their past talents - Gaiman with mythological background and Reaves with the sci-fi genre to create a story involving a character named, Joey Harker. The character is caught in a strange war between science and magic but decides to enlist the help of himself in multi-dimensions. The story was intriguing and well written but the only drawback was the shortness of the book. The potential for such a story could have been longer to engage the reader into the interworld. Perhaps, this book may be a teaser to readers in hopes to create a series?
Publishers Weekly, 2007-07-30 This parallel universe adventure would surely have been more exciting when its authors first conceived it in 1995; today it feels somewhat like a gee-whiz amalgam of The Matrix, comic book multiverses and Ender's Game. High-schooler Joey Harker has a terrible sense of direction; during a field trip he gets lost and ends up in a world where the McDonald's arches are green plaid, his mother doesn't recognize him and everything has been altered to varying degrees. He is rescued by a mysterious man named Jay (who looks like an older version of Joey) and learns that he has "Walked" between two of millions of coexisting worlds, landing in one where he drowned a year earlier. Joey finds himself the target of two warring peoples-one technology-driven, the other possessing mystical abilities-who capture Walkers like himself to harness their power. The action takes Joey to an academy at InterWorld, where hundreds of other kids who resemble him (and who all have the initials J.H.) train to "defend and protect the Altiverse from those who would harm it or bend it to their will." Gaiman devotees, used to headier stuff, may be disappointed. Ages 10-up. (July) Copyright 2007 Reed Business Information.
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