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BOOKS by Mark J P Wolf

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The Video Game Theory Reader

The Video Game Theory Reader more books like this

by Mark J P Wolf (Editor), Bernard Perron (Editor)

The Video Game Theory Reader brings together exciting new work on video games as a unique medium and nascent field of study - one that is rapidly developing new modes of understanding and analysis, like film studies in the 1960s and television studies in the 1980s. This pioneering collection addresses the many ways video games are reshaping the ...

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Medium of the Video Game

Medium of the Video Game more books like this

by Mark J P Wolf (Editor), Ralph H Baer (Foreword by)

Over a mere three decades, the video game has become the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even ...

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Abstracting Reality: Art, Communication, and Cognition in the Digital Age

Abstracting Reality: Art, Communication, and Cognition in the Digital Age more books like this

by Mark J P Wolf

Abstracting Reality considers the relationship between digital technology and culture and their mutual influences on each other.

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The Video Game Explosion: A History from Pong to PlayStation and Beyond

The Video Game Explosion: A History from Pong to PlayStation and Beyond more books like this

by Mark J P Wolf (Editor)

Once dismissed as a fleeting fad of the young and frivolous, video games have become a booming industry that promises to drive the future of new media and emerging technologies. Today, video games have become a limitless and multifaceted medium through which major corporations and Hollywood visionaries alike are reaching broader global audiences ...

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Virtual Morality: Morals, Ethics, and New Media

Virtual Morality: Morals, Ethics, and New Media more books like this

by Mark J P Wolf, Steve Jones (Editor)

Contents: Mark J. P. Wolf: Introduction - Gordon Hull: Digital Media and the Scope of « Computer Ethics - Emma Rooksby: Empathy in Computer-Mediated Communication - Mark J. P. Wolf: From Simulation to Emulation: Ethics, Worldviews, and Video Games - Paul J. Ford: Virtually Impacted: Designers, Spheres of Meaning, and Virtual Communities - ...

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