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Through six dimensions.
by
Allen Varney, Bart Sears, Mark Nelson
In this gamebook, the third title in the "Marvel Super Heroes" series, the reader assumes the position of Doctor Strange, Sorcerer Supreme, sworn to protect Earth at all costs. A standard six-sided die, a cloak of levitation and Eye of Agamotto are needed to save the earth from certain destruction.
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Cast of Fate
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by
Allen Varney
Can the mad, corrupted lava elves known as the Morehl be redeemed? Calantha adopted a Morehl infant to prove that nurture can overcome nature. But the child, Orric, has grown into a capricious rogue. With the tension in the city mounting, the lava elves look to Orric to lead them. Calantha holds to her faith in her son. Whom will Orric choose?
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The Willow sourcebook
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by
Allen Varney, Greg Costikyan, Debbie Notkin
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Monstrous Compendium Appendix: Advanced Dungeons and Dragons
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by
Allen Varney, Jeff Easley (Illustrator)
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Dsr3, Veiled Alliance: Accessory, Dark Sun Game
by
Allen Varney
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Binsada Domain Sourcebook: Birthright Accessory
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by
Allen Varney
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Galactic Challenge: Endless Quest Amazing Engine Setting
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by
Allen Varney
Galactic adventurer Rogan Hayl has joined the Resistance to fight the evil Morione Domain. Now an alien life-form, the Subverter, has stolen Rogan's spaceship and made his friend a slave of the Domain. Rogan travels to the waterworld of Pellaj and the honeycombed caverns of the astroid Dvaad, facing aliens, hostile robots and the psychic magic ...
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Marvel Super Heroes Gamebook #4: Doctor Strange in Through Six Dimensions
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by
Allen Varney
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Paranoia XP
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by
Allen Varney, Dan Gelber (Designer), Greg Costikyan (Designer)
Paranoia XP is the entirely updated and perfected version of the darkly humorous RPG originally published by West End Games. This 256 page book brings back one of the greatest roleplaying games ever produced, in a fabulous new edition utilizing many of the original design team that made Paranoia great.
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Mage: Players Screen
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by
White Wolf Games Studio, Phil Brucato, Allen Varney
A Storyteller's work is never done. A few helpful charts, secrets and reference sheets, however, can make his (or her) life a whole lot easier.
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SVS
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Dungeons and Dragons, Hollow World 3
by
Allen Varney
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Legends of Earthdawn, Volume 1 (Earthdawn Rpg)
by
Allen & Don Webb Varney
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Parlainth Adventures; (Earthdawn Rpg)
by
Teeuwynn & Robin D. Laws & Allen Varney & Samuel Witt Woodruff
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Mystic Masters
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by
Iron Crown Enterprises, Allen Varney, Rob Bell (Editor)
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Order of Hermes Tradition Book
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by
Allen Varney, Robert MacNeil (Illustrator), Michael William Kaluta (Illustrator)
"In Caligine Abditus..". Despised mysteries to outsiders, the mages of Hermes Trismegistus have been perfecting their Arts for nearly a thousand years. These mighty wizards have prevailed through wars with mortals, vampires, Technocrats and their own companions. Though the covenants may be thrown down, though the winds of unbelief might blow ...
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Paranoia XP: The Mutant Experience
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by
Allen Varney
This holiday season, good little citizens should look under their Mandatory Seasonal Happiness Tree for The Mutant Experience by new recruit R. Eric Reuss. This 64-page sourcebook for all things mutant-y includes new cool powers (Speed, Pouches, Creeping Madness, Forgettable), new utterly useless powers and lots of setting information, style tips ...
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Wildspace, Sja1 (Advanced Dungeons and Dragons Spelljammer Adventure)
by
Allen Varney
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Knight of the Living Dead
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by
Allen Varney
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Send in the Clones (Paranoia Rpg)
by
Allen; Spector Varney, Warren
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The Vanishing City (Advanced Dungeons & Dragons Adventure Gamebook, No 15)
by
Allen Varney
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Sector Zero
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by
Allen Varney, Gareth Hanrahan (Designer), Saul Resnikoff (Designer)
In Alpha Complex, "Sector Zero" is slang for punishment duty. This 32-page collection by the Traitor Recycling Studio offers three missions The Computer assigns to chastise Troubleshooter teams who have failed in their duty, but not badly enough to be terminated. Send your players onto the Alpha Complex dome to replace a damaged lightning rod - ...
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Extreme Paranoia
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by
Steve Gilbert (Designer), Allen Varney (Designer), Jeff Groves (Designer)
Extreme Paranoia is an essential gaming supplement for Paranoia XP, perhaps the most unique roleplaying game ever produced. Filled with the same black and ironic humor, Extreme Paranoia is a valuable gaming tool introducing new play styles, new mandatory duties, adventure/campaign materials for characters at all levels of security clearance and ...
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The Little Red Book
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by
Allen Varney
Designed for RED clearance players, The Little RED Book provides all the rules needed to play the Paranoia roleplaying game - and no more! Designed to be carried easily to gaming sessions, Game Masters can rest assured that the players only have access to material cleared for their security level, without the temptation to delve into the ...
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Alpha Complex Nights
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by
Gareth Hanrahan
You are to be commended for showing your loyalty to Friend Computer by purchasing these highly dangerous missions for groups of loyal Troubleshooters everywhere. Imagine the rejoicing in their hearts as they come up against hordes of zombies, giant mutant cockroaches and (shudder) the creche dormitory. Alpha Complex Nights presents three new ...
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Paranoia: Criminal Histories
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by
Allen Varney, Bill O'Dea, Dan Gelber (Designer)
Paranoia is the surreal, twisted vision of an Orwellian future where players are positively encouraged to betray each other merely to survive, and the most unique roleplaying game on the market today. Paranoia is destined to once more provide roleplayers with the sort of frantic gaming experience that proved so popular at the game's inception - ...
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