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Player's Handbook 2
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by
Jeremy Crawford, Mike Mearls, James Wyatt
"Player's Handbook 2" expands the range of options available to D&D players with new classes, races, powers, and other material.
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Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2)
by
Richard; Mearls Baker, Mike
"Thunderspire Labyrinth" is a D&D adventure designed for heroic-tier characters of levels 4-6. This product includes an adventure booklet for the Dungeon Master, a player's booklet containing new character options and campaign information, player handouts, and a full-color poster map, all contained in a handy folder.
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Monster Manual
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by
Mike Mearls, Stephen Schubert, James Wyatt
This second in the series of rulebooks presents more than 300 official monsters for all levels of D&D play. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master. (Games/Gamebooks/Crosswords)
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Keep on the Shadowfell
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by
Mike Mearls, Bruce Cordell
"Keep on the Shadowfell" is an exciting Dungeons & Dragons adventure designed for characters of levels 1-3. It includes three double-sided poster maps suitable for use with D&D miniatures, as well as information on the town of Winterhaven and environs.
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Pyramid of Shadows: An Adventure for Characters of 7th-10th Level
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by
Mike Mearls, James Wyatt
"Pyramid of Shadows" is a D&D adventure designed for heroic-tier characters of levels 7-10. This work includes an adventure booklet for the Dungeon Master, a player's booklet, and more, all contained in a handy folder.
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Demon Queen's Enclave: An Adventure for Characters of 14th-17th Level
by
Chris Sims, Mike Mearls, Robert J Schwalb
A D&D adventure for 14th-level characters. In this adventure, the heroes must unravel the plots of the vile minions of Lolth, the infamous Demon Queen of Spiders. Along the way, they'll face off against drow, demons, and worse! This adventure can be run as a stand-alone adventure or as Part Two of a three-part series of adventures (starting with ...
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Magic Item Compendium
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by
Andy Collins, Mike Mearls, Stephen Schubert
This supplement for the D&D game presents more than 500 new magic items that no adventurer should be without.
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Guide to the Anarchs
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by
Carl Bowen, John Goff, Mike Mearls
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. ...
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Dungeon Master's Guide 2: A 4th Edition D&d Core Rulebook
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by
Robin D Laws, Greg Gorden, Mike Mearls
This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier.
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Monster Manual: Roleplaying Game Core Rules
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by
Mike Mearls, Stephen Schubert, James Wyatt
Play 4th Edition D&D in style with this deluxe rulebook. The "Monster Manual" presents more than 300 official monsters for all levels of play, including illustrations and complete game statistics. This is a premium, foil cover version of the 4th Edition "Monster Manual" that every Dungeons & Dragons player and Dungeon Master can appreciate.
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In the Belly of the Beast (Penumbra (D20))
by
Mike Mearls
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Hunter: The Nocturnal
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by
Justin Achilli, Mike Mearls, Christopher Shy (Illustrator)
The Children of the Night... Vampires. Rots. Leeches. The name doesn't matter. They're all inhuman, undead parasites that feed off the living and keep humanity under their thumb. They may have worked from the shadows thus far, but now hunters see them. The imbued know, and they won't let the nightcrawlers have their way anymore. It's time that ...
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Gimmick's Guide to Gadgets
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by
Mike Mearls
GIMMICK'S GUIDE TO GADGETS is a whole new world of equipment for your MUTANTS & MASTERMINDS game! This complete guide to gadgets and inventing includes: NEW POWERS! Spontaneous Inventor, Scientific Genius, Weapon Master, and many others help you make your hero an expert in whatever field you want. NEW OPTIONS! Extras, flaws, and stunts for powers ...
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Blood Bayou
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by
Mike Mearls, Scott Holden-Jones (Editor), Andrew Bates (Editor)
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Ruins of Intrigue
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by
Mike Mearls
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Siege of Durgam's Folly
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by
Mike Mearls, Brian Leblanc (Illustrator), Clark Peterson
Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary ...
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Slaves of the Moon: The Essential Guide to Lycanthropes
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by
Mike Mearls
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The Book of Iron Might: A Combat Sourcebook
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by
Mike Mearls
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Guilds
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by
Mike Mearls
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Monty Cook Presents: Iron Heroes Bestiary
by
Mike Mearls
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Death Shrine of the Ninja Cult: Compleat Encounter
by
Wayne; Mearls Reynolds, Mike; Mize, Dennis; West, Christopher
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The Lost Vault of Tsathzar Rho
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by
Mike Mearls
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Aerial Adventure Guide Hc
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by
Michael Mearls, Mike Mearls
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Mastering Iron Heroes
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by
Mike Mearls
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Legacy of the Dragons
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by
Monte Cook, Mike Mearls
This sourcebook provides new adversaries and allies created using the rules from the bestselling "Monte Cook's Arcana Unearthed" variant player's handbook.
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