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What Video Games Have to Teach Us about Learning and Literacy
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James Paul Gee
A controversial look at the positive things that can be learned from video games by a well known professor of education.James Paul Gee begins his new book with "I want to talk about vide games--yes, even violent video games--and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected ...
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Don't Bother Me Mom -- I'm Learning!
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Marc Prensky, James Paul Gee (Foreword by)
The POSITIVE Guide for Parents Concerned About Their Kids' Video and Computer Game Playing
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An Introduction to Discourse Analysis: Theory and Method
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James Paul Gee
Assuming no prior knowledge of linguistics, Gee presents both a theory of language-in-use, as well as a method of research. This method is made up of a set of tools of enquiry and strategies for using them. Perspectives from a variety of approaches and disciplines, including applied linguistics, education, psychology, anthropology, and ...
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Social Linguistics and Literacies: Ideology in Discourses
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James Paul Gee
In its first edition, Social Linguistics and Literacies was a major contribution to the emerging interdisciplinary field of sociocultural approaches to language and literacy, and was one of the founding texts of the 'New Literacy Studies'. This new edition includes much updated and revised material, and discusses some of the criticisms that have ...
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How Computer Games Help Children Learn
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David Williamson Shaffer, James Paul Gee (Foreword by)
A new look at the future of learning
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Situated Language and Learning: A Critique of Traditional Schooling
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James Paul Gee
Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach educational policy-makers? In this major new book, James Gee tackles the 'big ideas' about language, literacy and learning, applying his findings to real problems facing educationalists today. He tackles ...
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What Video Games Have to Teach Us about Learning and Literacy: Revised and Updated Edition
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James Paul Gee
The definitive look at all that can be learned from video games
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Re-Reading Families: The Literate Lives of Urban Children, Four Years Later
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Catherine Compton-Lilly, James Paul Gee (Foreword by)
Four years after publishing her provocative study, Reading Families: The Literate Lives of Urban Children, Compton-Lilly revisits the same group of urban students (then first graders, now fourth and fifth graders) and their families. Armed with rare longitudinal data from follow-up interviews and reading assessments, she once again upsets ...
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Gaming Lives in the Twenty-First Century: Literate Connections
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Gail E Hawisher (Editor), Cynthia L Selfe (Editor), James Paul Gee (Foreword by)
In this latest work, Selfe and Hawisher explore the complexly rendered relationship between computer gaming environments and literacy development by focusing on the stories of computer gamers in the United States at the beginning of the twenty-first century. Using the words and observations of individual gamers, this book offers historical and ...
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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy
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James Paul Gee
This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, ...
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Language, Literacy, and Power in Schooling
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Teresa L McCarty (Editor), With Teresa L McCarty (Editor), James Paul Gee (Contributions by)
"Language, Literacy, and Power in Schooling" brings critical ethnographic perspectives to bear on language, literacy, and power in culturally and linguistically diverse contexts, showing how literacy and schooling are negotiated by children and adults and how schooling becomes a key site of struggle over whose knowledge, discourses, and literacy ...
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Playing to Learn: Video Games in the Classroom
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David Hutchison, James Paul Gee (Foreword by)
Building on the multimillion dollar video game industry's appeal to student interest, Playing to Learn is a practical resource that helps middle and secondary school teachers and school librarians (4-12) integrate the study of video games into the classroom curriculum.
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Asset Management Standards: Corporate Governance for Asset Management
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Otto Loistl, Robert Petrag
Three issues shape the current debate on asset management: the restructuring of the management process to integrate new investment products, the necessity to reform pension schemes, and the achievement of a globally coordinated regulatory framework. These challenging tasks benefit from objective guidance by scientifically substantiated asset ...
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The Social Mind: Language, Ideology, and Social Practice
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James Paul Gee
Stepping beyond cognitive science's new theory of "connectionism," Gee formulates a dynamic social theory of mind and meaning. With penetrating analyses, he illustrates how such psychological entities as memories, beliefs, values, and meanings are not formed in isolation but in a social or cultural context that is inherently ideological or ...
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Why Video Games Are Good for Your Soul
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James Paul Gee
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Assessment, Equity, and Opportunity to Learn
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Pamela Moss (Editor), Diana Pullin (Editor), James Paul Gee (Editor)
An engaging introduction to fresh ideas for conceptualizing, enhancing, and assessing OTL.
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An Introduction to Discourse Analysis
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James Paul Gee
Discourse analysis considers how language, both spoken and written, enacts social and cultural perspectives and identities. In this book, James Paul Gee introduces the field and presents his unique integrated approach to it. Assuming no prior knowledge of linguistics, the author presents both a theory of language-in-use and a method of research. ...
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Social Linguistics and Literacies
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James Paul Gee
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The New Work Order: Behind the Language of the New Capitalism
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James Paul Gee
"Workplace democracy. Empowerment. Team leaders. Knowledge workers. This is the language of "the new work order" promoted by today's management, which promises more meaningful and satisfying work, grea"
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Good Video Games + Good Learning: Collected Essays on Video Games, Learning and Literacy
by
James Paul Gee
This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, ...
see all copies from $77.55!
new only from $77.55!
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