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Physics for Game Developers
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by
David M Bourg
By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism. ...
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Excel Scientific and Engineering Cookbook
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David M Bourg
Given the improved analytical capabilities of Excel, scientists and engineers everywhere are using it - instead of FORTRAN - to solve problems. And why not? Excel is installed on millions of computers, features a rich set of built-in analyses tools, and includes an integrated Visual Basic for Applications (VBA) programming language. No wonder it's ...
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AI for Game Developers
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David M Bourg, Glenn Seemann
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling ...
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