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BOOKS by Matteo Bittanti

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Gamescenes: Art in the Age of Videogames

Gamescenes: Art in the Age of Videogames more books like this

by Matteo Bittanti (Editor), Domenico Quaranta (Editor), Rebecca Cannon (Text by)

"Gamescenes" is a book about Game Art. Game Art is any art in which digital games played a significant role in the creation, production, and/or displayed of the artwork. How can artists make art with videogames? Todd Deutsch takes pictures of game players during exhausting contests; Tobias Bernstrup creates music performances and invents fabulous ...

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Living and Learning with New Media: Summary of Findings from the Digital Youth Project

Living and Learning with New Media: Summary of Findings from the Digital Youth Project more books like this

by Mizuko Ito, Heather A Horst, Matteo Bittanti

This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings--at home, in after school programs, and in online spaces. It offers a condensed version of a longer treatment provided in the ...

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Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media

Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media more books like this

by Mizuko Ito, Sonja Baumer, Matteo Bittanti

Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youth's social and recreational use of ...

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