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Shards
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Bruce Baugh
In the Aftermath Anatole, the madman who paradoxically helped her remain sane, is dead. Her hated sire, Archbishop Moncada, was slain by her ex-lover, the Assamite assassin Fatima. Lucita is an assassin herself, and one who did much to change the course of the Sabbat's advance in the Eastern United States. But in these modern nights, she finds ...
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Descent Into Darkness
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Bruce Baugh, Richard E Dansky
Hope -- Sacrifice -- Unity A century-and-a-half in the future, humanity has ventured into space, encountering strange alien races and diverse new worlds. Yet in the dawn of this new age, Earth is assaulted by a menace from its past -- twisted, once-human creatures called Aberrants. Humanity's greatest defenders -- men and women gifted with ...
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Passage Through Shadow
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Bruce Baugh, Richard E Dansky
Passage Through Shadow is the second of the three-part Darkness Revealed adventure series for Trinity. It details three major scenarios that Storytellers may run as an ongoing series, or as part of their own epics. Passage Through Shadow also contains useful setting information, as well as dynamic characters and useful equipment for all Trinity ...
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Ascent Into Light
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Bruce Baugh, Richard E Dansky
Ascent into Light is the third and final installment in the Darkness Revealed adventure series for Trinity. It details three major scenarios that Storytellers may run as an ongoing series, or as part of their own epics. Ascent into Light also contains useful setting information, as well as dynamic characters and useful equipment for all Trinity ...
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Laws of the Wild
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Bruce Baugh, Heather Grove, Ellen Kiley
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of ...
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Blood and Silk
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Bruce Baugh, Jamie Tolagson (Illustrator), Geoffrey Grabowski
Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who ...
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A World of Rage
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Bruce Baugh, Jackie Cassada, Nicky Rea
Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how ...
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Shadows
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Bruce Baugh
While cleaning out an apartment, two men in their mid-60s discover a shared antisocial streak. Setting out on a road trip to settle an old score, the pair become more and more enveloped by Native American mythology (one of the men had a less-than-successful career as a medicine man) as they close in upon their destination.
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Tokyo
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Bruce Baugh, Mark Cenczyk
The World of Darkness is the setting for all of the games in the Storyteller series, and for several fiction books. Game books listed with this icon belong to specific game lines, but together contain information that applies to the entire World of Darkness. The supernatural powers of the Far East have been mysteries to the West for centuries. ...
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The Thousand Hells
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Bruce Baugh, Rob Kaminsky, George Pratt (Illustrator)
For centuries, the exotic realm of Asia has defied Kindred incursions. Those few children of caine dwelling in Asia whisper of monstrous cathayans -- shadowy vampires native to the East. For too long, the cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now the new Age is at hand. Yin daggers tremble in the ...
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The Reckoning
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Bruce Baugh, Angel McCoy, Greg Stolze
For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history. Nothing lasts forever. From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough! The ...
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Lasombra
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Bruce Baugh, John Van Fleet (Illustrator)
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. ...
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Mind's Eye Theatre: The Sabbat Guide
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Justin Achilli, Bruce Baugh, Clayton Oliver
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of ...
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Clan Lasombra Trilogy: Sacrifices
by
Bruce Baugh
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Dharma Book: Resplendent Cranes
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Bruce Baugh, Melissa Uran (Illustrator), Philippe R. Boulle (Developed by)
Seek out Righteous Law The world is a corrupt and vile place and only harsh virtue has a chance of surviving. We are the Shinning Ice Guardians, forgoing pity to stand firm against sin. We walk the Eight Lotus Path and will drag the world back into the glory of the First Age... no matter the cost. And Bring Virtue to Devils Dharma Book: ...
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Tradition Book: Dreamspeakers
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Bruce Baugh, Christopher Shy (Illustrator), Jess Heinig (Developed by)
The Drumbeat of the World As the spirit-talkers and shaman from around the world, the Dreamspeakers have the keenest insight into the nature of the Umbra. And with their tie to the primordial pulse, they understand that they are more than mundane flesh. The Dreamspeakers recognize that the trials of the modern age are simply tests in the ongoing ...
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Doomslayers: Into the Labyrinth
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Bruce Baugh, Fred Yelk, Geoff Grabowski
Doomslayers: Into the Labyrinth contains everything the complete Spectre-hunter needs: details on the interior of the Labyrinth, inside information on the factions in the Oblivion War and tips on stalking Malfeans. There's also advice for hunting and destroying Spectres on their home turf. But don't think they're easy prey. After all, that's what ...
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Asylum
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Bruce Baugh, Howard Ingham, George Holochwost
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Church of Michael Archangel
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Bruce Baugh, Jeff Holt (Illustrator)
Gods once wielded this kind of power. Now it's ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. See how the religious right reacts to ...
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Past Lives
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Bruce Baugh, Ethan Skemp, Mark Rein-Hagen (Creator)
For the greatest heroes, death is not an end. The wisest and strongest of Garou linger on, remaining as spirits to guide their descendants in the great struggle. But when the honored dead begin to manifest in greater and greater numbers, what does it mean for the future? An epic chronicle for Werewolf: The Apocalypse, Past Lives takes characters ...
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French Hegel
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Bruce Baugh, Baugh Bruce
This highly original history of ideas considers the impact of Hegel on French philosophy from the 1920s to the present. As Baugh's lucid narrative makes clear, Hegel's influence on French philosophy has been profound, and can be traced through all the major intellectual movements and thinkers in France throughout the 20th Century from Jean Wahl, ...
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*Op Met Journal 6 (Mind's Eye Theatre Journal, 6)
by
Bruce; Dansky Baugh, Richard E.; Hanson, Laura; Kizzia, David; Summers, Cynthia; Woodworth, Peter
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of ...
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Marked for Death (Feng Shui)
by
Bruce A Baugh
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America Offline
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by
Bruce Baugh, Robert Martin Heinsoo, Robert Scott Martin
America Offline tells you what it's like to command electricity with only a thought -- to be an electrokinetic. Also, find out what makes Orgotek tick: Is the biotech corporation in it for the money or does it have a higher agenda? Discover how the once-great nations of North America have fallen from grace. See the stark division between life in ...
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Out of the Vaults
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James D. Maliszewski, John R. Snead, Bruce Baugh (Developed by)
The warriors and scholars of the Final Wars hid many of their best tools and weapons. Centuries later, many of those secrets still wait for someone to dig them up and turn them loose... for good or evil. What did the people fighting the Final Wars deem too terrible, or too unimportant, to let anyone know about? This essential Gamma World ...
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