In this fantastic thriller, five teenagers are hired by Disney as actors for its newest technology, Daylight Hologram Images. Soon, the kids are pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside the park's walls.In this fantastic thriller, five teenagers are hired by Disney as actors for its newest technology, Daylight Hologram Images. Soon, the kids are pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside the park's walls.Read Less
Good. Only lightly used. Book has minimal wear to cover and binding. A few pages may have small creases and minimal underlining. Book selection as BIG as Texas.
Publishers Weekly, 2005-10-10 This far-fetched, high-concept story will find an audience despite its fuzzy premise and the creaky workings of its plot. Finn Whitman, 13, is one of five "hologram hosts," middle-school students whose likenesses have been digitally captured so they can appear constantly, guiding visitors around Disney's Magic Kingdom. Finn awakens one night, inside the park, as his hologram self. He's met by Wayne, one of the original "Imagineers," who tells Finn that all five hosts are needed to solve a riddle left by Walt to prevent the villainous "Overtakers" from wreaking havoc inside the gates and throughout the world. Their mission to solve the puzzle, which involves 3-D glasses and trips inside rides such as It's a Small World and Splash Mountain is enough fun that most readers will set aside some nagging questions (e.g., how did Walt, who died five years before the park opened, leave clues inside structures that hadn't been built yet, and why are a bunch of seventh-graders the only ones who can save the place?). The threat rings hollow anyway. Only one "Overtaker" materializes-Maleficent, the witch from Disney's Sleeping Beauty. Finn is the sole fleshed-out character (the two girl hosts are given little to do and seem indistinguishable), and some passages read like an ad (as when Wayne catologues the Disney empire: "the Disney parks, the cruise line, the Broadway shows, the Web sites, Disney on Ice"). Still, with Finn and friends traversing tunnels and battling the creepy Audio-Animatronic characters, readers will likely line up for this ride. Ages 10-up. (Sept.) Copyright 2005 Reed Business Information.
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