Young Tiria Wildlough is an otter maid touched by the paw of Destiny. Her tale is an epic adventure which takes her from Redwall Abbey, across the wild Western sea to the mysterious Green Isle. There she will fulfil an ancient prophesy and gain her inheritance. Green Isle is the home of the Otterclans but they are beset by dangers from the Wildcat ...Read MoreYoung Tiria Wildlough is an otter maid touched by the paw of Destiny. Her tale is an epic adventure which takes her from Redwall Abbey, across the wild Western sea to the mysterious Green Isle. There she will fulfil an ancient prophesy and gain her inheritance. Green Isle is the home of the Otterclans but they are beset by dangers from the Wildcat Riggu Felis and his catguard slave masters. Aided by two birds and a platoon of Long patrol hares, Tiria joins forces with the outlaw Leatho Shellhound and his Otterclan. This is a tale in the true tradition of the Redwall saga. Feasting and fighting, solving riddles from a forgotten volume, and questing in search of her title, Tiria strives to become High Rhulain!Read Less
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High Rhulain is a novel of Redwall Abbey by Brain Jacques, and features a cast of anthropomorphized animals in various heroic or villainous roles. The Redwall Abbey stories are popular with children and young adults. The basic story is a "Quest" to have the hereditary descendant of the otter queen High Rhulain return to Green Isle and liberate the otters who face oppression and slavery at the hands, or rather the paws, of the cruel Riggu Felis and his band of wildcats. The heroine is Tiria Wildlough, otter daughter of Skipper Banjon, Master-at-Arms of Redwall Abbey. Through deciphering the riddles of an ancient tome, and the tale of a rescued osprey, Tiria comes to the realization of the plight of the otters of Green Isle and an awareness of her destiny to return as their new High Queen Rhulain. She enlists the aid of the osprey, a migratory barnacle goose, two dozen hares of the Long Patrol from Salamandastron, and the colorful fighting rabbit and adventurer, Captain Cuthbert Frunk W. Bloodpaw, master of the Petunia, whose persona changes to match his costumes, (or vice-versa). Several other characters contend with each other before the final struggle to free the otters of Green Isle from the scourge of wildcats; from the outlaw otter Leatho Shellhound, admired by the enslaved otters and feared by the wildcats for his exploits, to the two sons of Riggu Felis who contend with each other for their disdainful father's scant approval. There is also a pathetic band of water rats that infest the woodlands near Redwall Abbey and make a nuisance of themselves until they and their leader, Groffgut, are finally dealt with. The quest ends following some sacrifices, but with peace and prosperity restored to Green Isle, as well as a new leader, the High Rhulain.
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