Many hundreds of years ago, the city of Ember was created by the Builders to contain everything needed for human survival. It worked - but now the storerooms are almost out of food, crops are blighted, corruption is spreading through the city and worst of all - the lights are failing. Soon Ember could be engulfed by darkness-But when two children, ...
Many hundreds of years ago, the city of Ember was created by the Builders to contain everything needed for human survival. It worked - but now the storerooms are almost out of food, crops are blighted, corruption is spreading through the city and worst of all - the lights are failing. Soon Ember could be engulfed by darkness-But when two children, Lina and Doon, discover fragments of an ancient parchment, they begin to wonder if there could be a way out of Ember. Can they decipher the words from long ago and find a new future for everyone? Will the people of Ember listen to them?
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This book is great for younger readers. The book gives readers a chance to solve a word puzzle throughout the book revealing clues learned by the main characters at a pace that allows the reader to have a chance at figuring it out first.
As an adult I didn't love the ending - but a young reader can forgive the clumsy ending.
The movie that came out is loosely based on the book and is very "G" rated - although there is a giant mole that is a bit scary.
Sep 20, 2008
This is a wonderful book that really gets children thinking. I teach 5th grade and even my most reluctant readers have loved this book. It combines a mystery with a glimpse of a future world that is very thought provoking. As an adult, I enjoyed reading it for pleasure myself and look forward to sharing it with a new class every year. I also love the sequel - The People of Sparks. I highly recommend this series!
Aug 21, 2007
This book really makes you think about what would happen if we were in a place with extremely limited resources. The characters have to cope with this and many of the issues associated, such as black-outs and rations on several everyday goods. The two main characters have to take on a lot of responsibility where the parents are too busy working or not in the picture. It is truly thought provoking.
Apr 18, 2007
A great book to get your kids thinking
We're reading through the "City of Ember" and my kids are full of very insightful questions. Why is there no sun? Why don't they have flashlights? Why is Ember the only place in the whole world? The answers come at the end of the book and they are full of guesses.
I love the character qualities that are being upheld in the book. Greed is highlighted as a distraction at best, and wicked at it's worst. Anger is touted as always having unintended consequences. Responsibility to one's family and to the city of Ember is held in high regard. While the book revolves mainly around two twelve year olds, the adults in book are not idiots and the children go to them for advice and guidance.
All in all, I found this book to be a pleasant read. My 1st and 3rd grader are enjoying it being read to them and I would think children in the 5th grade and somewhat older would find the book interesting and thought provoking when read on their own.
Publishers Weekly, 2003-03-10 In her electric debut, DuPrau imagines a post-apocalyptic underground world where resources are running out. The city of Ember, "the only light in the dark world," began as a survival experiment created by the "Builders" who wanted their children to "grow up with no knowledge of a world outside, so that they feel no sorrow for what they have lost." An opening prologue describes the Builders' intentions-that Ember's citizens leave the city after 220 years. They tuck "The Instructions" to a way out within a locked box programmed to open at the right time. But the box has gone astray. The story opens on Assignment Day in the year 241, when 12-year-olds Lina Mayfleet and Doon Harrow draw lots for their jobs from the mayor's bag. Lina gets "pipeworks laborer," a job that Doon wants, while Doon draws "messenger," the job that Lina covets, and they trade. Through their perspectives, DuPrau reveals the fascinating details of this subterranean community: as Doon repairs leaks deep down among the Pipeworks, he also learns just how dire the situation is with their malfunctioning generator. Meanwhile, the messages Lina carries point to other sorts of subterfuge. Together, the pair become detectives in search of the truth-part of which may be buried in some strange words that were hidden in Lina's grandmother's closet. Thanks to full-blooded characters every bit as compelling as the plot, Lina and Doon's search parallels the universal adolescent quest for answers. Readers will sit on the edge of their seats as each new truth comes to light. Ages 10-13. (May) (c) Copyright PWxyz, LLC. All rights reserved
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